156 lines
5.2 KiB
GDScript
156 lines
5.2 KiB
GDScript
extends Control
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signal movement_in(movement, rate)
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signal movement_out(movement, rate)
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func _ready() -> void:
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var animatronic = get_node("../SubViewport/HelenHouse/3stHelen")
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movement_in.connect(animatronic._movement_in)
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movement_out.connect(animatronic._movement_out)
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movement_in.connect(self._movement_in)
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movement_out.connect(self._movement_out)
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func _movement_in(movement, _rate):
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get_node("Movements/IndicatorLights/" + movement).turn_on();
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func _movement_out(movement, _rate):
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get_node("Movements/IndicatorLights/" + movement).turn_off();
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func _on_movements_flyout_button_toggled(toggled_on: bool) -> void:
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$Movements.visible = toggled_on
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func _on_flows_flyout_button_toggled(toggled_on: bool) -> void:
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$FlowControls.visible = toggled_on
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func _on_mouth_button_down() -> void:
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movement_in.emit("Mouth", $FlowControls/InFlows/MouthFlow.value)
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func _on_mouth_button_up() -> void:
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movement_out.emit("Mouth", $FlowControls/OutFlows/MouthFlow.value)
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func _on_left_ear_button_down() -> void:
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movement_in.emit("Left Ear", $FlowControls/InFlows/LeftEarFlow.value)
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func _on_left_ear_button_up() -> void:
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movement_out.emit("Left Ear", $FlowControls/OutFlows/LeftEarFlow.value)
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func _on_right_ear_button_down() -> void:
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movement_in.emit("Right Ear", $FlowControls/InFlows/RightEarFlow.value)
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func _on_right_ear_button_up() -> void:
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movement_out.emit("Right Ear", $FlowControls/OutFlows/RightEarFlow.value)
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func _on_left_eyelid_button_down() -> void:
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movement_in.emit("Left Eyelid", $FlowControls/InFlows/LeftEyelidFlow.value)
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func _on_left_eyelid_button_up() -> void:
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movement_out.emit("Left Eyelid", $FlowControls/OutFlows/LeftEyelidFlow.value)
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func _on_right_eyelid_button_down() -> void:
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movement_in.emit("Right Eyelid", $FlowControls/InFlows/RightEyelidFlow.value)
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func _on_right_eyelid_button_up() -> void:
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movement_out.emit("Right Eyelid", $FlowControls/OutFlows/RightEyelidFlow.value)
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func _on_eyes_left_button_down() -> void:
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movement_in.emit("Eyes Left", $FlowControls/InFlows/EyesLeftFlow.value)
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func _on_eyes_left_button_up() -> void:
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movement_out.emit("Eyes Left", $FlowControls/OutFlows/EyesLeftFlow.value)
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func _on_eyes_right_button_down() -> void:
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movement_in.emit("Eyes Right", $FlowControls/InFlows/EyesRightFlow.value)
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func _on_eyes_right_button_up() -> void:
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movement_out.emit("Eyes Right", $FlowControls/OutFlows/EyesRightFlow.value)
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func _on_head_left_button_down() -> void:
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movement_in.emit("Head Left", $FlowControls/InFlows/HeadLeftFlow.value)
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func _on_head_left_button_up() -> void:
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movement_out.emit("Head Left", $FlowControls/OutFlows/HeadLeftFlow.value)
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func _on_head_right_button_down() -> void:
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movement_in.emit("Head Right", $FlowControls/InFlows/HeadRightFlow.value)
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func _on_head_right_button_up() -> void:
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movement_out.emit("Head Right", $FlowControls/OutFlows/HeadRightFlow.value)
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func _on_head_up_button_down() -> void:
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movement_in.emit("Head Up", $FlowControls/InFlows/HeadUpFlow.value)
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func _on_head_up_button_up() -> void:
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movement_out.emit("Head Up", $FlowControls/OutFlows/HeadUpFlow.value)
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func _on_left_arm_up_button_down() -> void:
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movement_in.emit("Left Arm Up", $FlowControls/InFlows/LeftArmUpFlow.value)
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func _on_left_arm_up_button_up() -> void:
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movement_out.emit("Left Arm Up", $FlowControls/OutFlows/LeftArmUpFlow.value)
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func _on_left_arm_twist_button_down() -> void:
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movement_in.emit("Left Arm Twist", $FlowControls/InFlows/LeftArmTwistFlow.value)
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func _on_left_arm_twist_button_up() -> void:
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movement_out.emit("Left Arm Twist", $FlowControls/OutFlows/LeftArmTwistFlow.value)
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func _on_left_elbow_button_down() -> void:
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movement_in.emit("Left Elbow", $FlowControls/InFlows/LeftElbowFlow.value)
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func _on_left_elbow_button_up() -> void:
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movement_out.emit("Left Elbow", $FlowControls/OutFlows/LeftElbowFlow.value)
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func _on_right_arm_up_button_down() -> void:
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movement_in.emit("Right Arm Up", $FlowControls/InFlows/RightArmUpFlow.value)
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func _on_right_arm_up_button_up() -> void:
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movement_out.emit("Right Arm Up", $FlowControls/OutFlows/RightArmUpFlow.value)
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func _on_right_arm_twist_button_down() -> void:
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movement_in.emit("Right Arm Twist", $FlowControls/InFlows/RightArmTwistFlow.value)
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func _on_right_arm_twist_button_up() -> void:
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movement_out.emit("Right Arm Twist", $FlowControls/OutFlows/RightArmTwistFlow.value)
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func _on_right_elbow_button_down() -> void:
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movement_in.emit("Right Elbow", $FlowControls/InFlows/RightElbowFlow.value)
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func _on_right_elbow_button_up() -> void:
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movement_out.emit("Right Elbow", $FlowControls/OutFlows/RightElbowFlow.value)
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func _on_body_left_button_down() -> void:
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movement_in.emit("Body Left", $FlowControls/InFlows/BodyLeftFlow.value)
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func _on_body_left_button_up() -> void:
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movement_out.emit("Body Left", $FlowControls/OutFlows/BodyLeftFlow.value)
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func _on_body_right_button_down() -> void:
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movement_in.emit("Body Right", $FlowControls/InFlows/BodyRightFlow.value)
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func _on_body_right_button_up() -> void:
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movement_out.emit("Body Right", $FlowControls/OutFlows/BodyRightFlow.value)
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func _on_body_lean_button_down() -> void:
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movement_in.emit("Body Lean", $FlowControls/InFlows/BodyLeanFlow.value)
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func _on_body_lean_button_up() -> void:
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movement_out.emit("Body Lean", $FlowControls/OutFlows/BodyLeanFlow.value)
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