PneumaticPlaything/Scripts/FlowControl.gd

20 lines
536 B
GDScript

extends Control
@export var in_value : float = 1.0
@export var out_value : float = 1.0
signal in_value_updated(new_value: float)
signal out_value_updated(new_value: float)
func _ready() -> void:
$Panel/Label.text = self.name
$Panel/InStepper.value = self.in_value
$Panel/OutStepper.value = self.out_value
func _on_in_stepper_value_changed(value: float) -> void:
self.in_value = value
in_value_updated.emit(value)
func _on_out_stepper_value_changed(value: float) -> void:
self.out_value = value
out_value_updated.emit(value)