37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace tpDictionary
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{
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class Sound
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{
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[DllImport("coredll.dll", EntryPoint = "PlaySound", SetLastError = true)]
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private static extern bool PlaySound(byte[] sound, IntPtr module, int flags);
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public static void PlayWord(string word)
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{
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byte[] sf = (byte[])VoiceSamples.ResourceManager.GetObject(word);
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PlaySound(sf, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
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}
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private enum Flags
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{
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SND_SYNC = 0x0000, /* play synchronously (default) */
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SND_ASYNC = 0x0001, /* play asynchronously */
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SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
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SND_MEMORY = 0x0004, /* pszSound points to a memory file */
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SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
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SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
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SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
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SND_ALIAS = 0x00010000, /* name is a registry alias */
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SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
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SND_FILENAME = 0x00020000, /* name is file name */
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SND_RESOURCE = 0x00040004 /* name is resource name or atom */
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// SND_HIGH = 0xFFFF
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}
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}
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}
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