tpDictionary/tpDictionary/Sound.cs
kawaiizenbo fd1806f019 h
2022-09-02 18:37:09 -07:00

37 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace tpDictionary
{
class Sound
{
[DllImport("coredll.dll", EntryPoint = "PlaySound", SetLastError = true)]
private static extern bool PlaySound(byte[] sound, IntPtr module, int flags);
public static void PlayWord(string word)
{
byte[] sf = (byte[])VoiceSamples.ResourceManager.GetObject(word);
PlaySound(sf, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
}
private enum Flags
{
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
// SND_HIGH = 0xFFFF
}
}
}