This commit is contained in:
The 64th Gamer 2025-04-07 22:24:11 -06:00
parent 6488a0499e
commit 74be4fe466
4 changed files with 398 additions and 6 deletions

View file

@ -12,8 +12,8 @@ mouse_filter = 1
layout_mode = 0
script = ExtResource("2_6fnvm")
identification = "AA_CHICA"
names = PackedStringArray("Armature_001|Jaw")
types = PackedStringArray("float")
names = PackedStringArray("Armature_001|Eyebrow L Down", "Armature_001|Eyebrow L Up", "Armature_001|Eyebrow R Down", "Armature_001|Eyebrow R Up", "Armature_001|Eyelid L", "Armature_001|Eyelid R", "Armature_001|Eyes Down", "Armature_001|Eyes Left", "Armature_001|Eyes Right", "Armature_001|Eyes Up", "Armature_001|Head Down", "Armature_001|Head L", "Armature_001|Head R", "Armature_001|Head Tilt L", "Armature_001|Head Tilt R", "Armature_001|Head Up", "Armature_001|Jaw", "Armature_001|Underlid L", "Armature_001|Underlid R")
types = PackedStringArray("float", "float", "float", "float", "float", "float", "float", "float", "float", "float", "float", "float", "float", "float", "float", "float", "float", "float", "float")
[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]

View file

@ -22,6 +22,7 @@ func _ready():
blend_tree = AnimationNodeBlendTree.new()
anim_tree.tree_root = blend_tree
anim_player.speed_scale = 0
# Handle single animation case
if animations.size() == 1:
@ -51,18 +52,17 @@ func _ready():
blend_tree.add_node(anim_name, new_anim_node, Vector2(i * 200, 0))
var add_node := AnimationNodeAdd2.new()
anim_tree.set("parameters/" + add_name + "/add_amount", 1.0)
blend_tree.add_node(add_name, add_node, Vector2(i * 200, 100))
blend_tree.connect_node(add_name, 0, prev_name)
blend_tree.connect_node(add_name, 1, anim_name)
prev_name = add_name
# Final output node connection
#var output := AnimationNodeOutput.new()
#blend_tree.add_node("Output", output, Vector2((animations.size() + 1) * 200, 100))
blend_tree.connect_node("Output", 0, prev_name)
blend_tree.connect_node("output", 0, prev_name)
for i in range(0,animations.size()):
anim_tree.set("parameters/Add_" + str(i) + "/add_amount", 1.0)
func _sent_signals(anim_name: String, value: float):

196
TEST2222.tscn Normal file
View file

@ -0,0 +1,196 @@
[gd_scene load_steps=39 format=3 uid="uid://ulhyoye6m1x5"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_44f1i"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_416hh"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_fl1ri"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_0eqj6"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b4nut"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_383x5"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_xvik1"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_n7o72"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_1mxs5"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_q7ktm"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_q5nup"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_qbmf4"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_7psv6"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_jg1qk"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_e5ary"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_tbo4q"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_oh3ns"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_28e2x"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uhm8s"]
animation = &"Armature_001|Eyebrow L Down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f314w"]
animation = &"Armature_001|Eyebrow L Up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f21by"]
animation = &"Armature_001|Eyebrow R Down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5nyrw"]
animation = &"Armature_001|Eyebrow R Up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gpge7"]
animation = &"Armature_001|Eyelid L"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dfspo"]
animation = &"Armature_001|Eyelid R"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gnj27"]
animation = &"Armature_001|Eyes Down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5abqp"]
animation = &"Armature_001|Eyes Left"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bg2ay"]
animation = &"Armature_001|Eyes Right"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1jkrh"]
animation = &"Armature_001|Eyes Up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jbrgj"]
animation = &"Armature_001|Head Down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wyleq"]
animation = &"Armature_001|Head L"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u8eay"]
animation = &"Armature_001|Head R"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u4te3"]
animation = &"Armature_001|Head Tilt L"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3o12v"]
animation = &"Armature_001|Head Tilt R"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ubl1w"]
animation = &"Armature_001|Head Up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4kdpy"]
animation = &"Armature_001|Jaw"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cuu4h"]
animation = &"Armature_001|Underlid L"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qeuyy"]
animation = &"Armature_001|Underlid R"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_nsphc"]
graph_offset = Vector2(1911, 239.217)
nodes/Add_1/node = SubResource("AnimationNodeAdd2_44f1i")
nodes/Add_1/position = Vector2(200, 100)
nodes/Add_10/node = SubResource("AnimationNodeAdd2_416hh")
nodes/Add_10/position = Vector2(2000, 100)
nodes/Add_11/node = SubResource("AnimationNodeAdd2_fl1ri")
nodes/Add_11/position = Vector2(2200, 100)
nodes/Add_12/node = SubResource("AnimationNodeAdd2_0eqj6")
nodes/Add_12/position = Vector2(2400, 100)
nodes/Add_13/node = SubResource("AnimationNodeAdd2_b4nut")
nodes/Add_13/position = Vector2(2600, 100)
nodes/Add_14/node = SubResource("AnimationNodeAdd2_383x5")
nodes/Add_14/position = Vector2(2800, 100)
nodes/Add_15/node = SubResource("AnimationNodeAdd2_xvik1")
nodes/Add_15/position = Vector2(3000, 100)
nodes/Add_16/node = SubResource("AnimationNodeAdd2_n7o72")
nodes/Add_16/position = Vector2(3200, 100)
nodes/Add_17/node = SubResource("AnimationNodeAdd2_1mxs5")
nodes/Add_17/position = Vector2(3400, 100)
nodes/Add_18/node = SubResource("AnimationNodeAdd2_q7ktm")
nodes/Add_18/position = Vector2(3600, 100)
nodes/Add_2/node = SubResource("AnimationNodeAdd2_q5nup")
nodes/Add_2/position = Vector2(400, 100)
nodes/Add_3/node = SubResource("AnimationNodeAdd2_qbmf4")
nodes/Add_3/position = Vector2(600, 100)
nodes/Add_4/node = SubResource("AnimationNodeAdd2_7psv6")
nodes/Add_4/position = Vector2(800, 100)
nodes/Add_5/node = SubResource("AnimationNodeAdd2_jg1qk")
nodes/Add_5/position = Vector2(1000, 100)
nodes/Add_6/node = SubResource("AnimationNodeAdd2_e5ary")
nodes/Add_6/position = Vector2(1200, 100)
nodes/Add_7/node = SubResource("AnimationNodeAdd2_tbo4q")
nodes/Add_7/position = Vector2(1400, 100)
nodes/Add_8/node = SubResource("AnimationNodeAdd2_oh3ns")
nodes/Add_8/position = Vector2(1600, 100)
nodes/Add_9/node = SubResource("AnimationNodeAdd2_28e2x")
nodes/Add_9/position = Vector2(1800, 100)
"nodes/Anim_Armature_001|Eyebrow L Down/node" = SubResource("AnimationNodeAnimation_uhm8s")
"nodes/Anim_Armature_001|Eyebrow L Down/position" = Vector2(0, 0)
"nodes/Anim_Armature_001|Eyebrow L Up/node" = SubResource("AnimationNodeAnimation_f314w")
"nodes/Anim_Armature_001|Eyebrow L Up/position" = Vector2(200, 0)
"nodes/Anim_Armature_001|Eyebrow R Down/node" = SubResource("AnimationNodeAnimation_f21by")
"nodes/Anim_Armature_001|Eyebrow R Down/position" = Vector2(400, 0)
"nodes/Anim_Armature_001|Eyebrow R Up/node" = SubResource("AnimationNodeAnimation_5nyrw")
"nodes/Anim_Armature_001|Eyebrow R Up/position" = Vector2(600, 0)
"nodes/Anim_Armature_001|Eyelid L/node" = SubResource("AnimationNodeAnimation_gpge7")
"nodes/Anim_Armature_001|Eyelid L/position" = Vector2(800, 0)
"nodes/Anim_Armature_001|Eyelid R/node" = SubResource("AnimationNodeAnimation_dfspo")
"nodes/Anim_Armature_001|Eyelid R/position" = Vector2(1000, 0)
"nodes/Anim_Armature_001|Eyes Down/node" = SubResource("AnimationNodeAnimation_gnj27")
"nodes/Anim_Armature_001|Eyes Down/position" = Vector2(1200, 0)
"nodes/Anim_Armature_001|Eyes Left/node" = SubResource("AnimationNodeAnimation_5abqp")
"nodes/Anim_Armature_001|Eyes Left/position" = Vector2(1400, 0)
"nodes/Anim_Armature_001|Eyes Right/node" = SubResource("AnimationNodeAnimation_bg2ay")
"nodes/Anim_Armature_001|Eyes Right/position" = Vector2(1600, 0)
"nodes/Anim_Armature_001|Eyes Up/node" = SubResource("AnimationNodeAnimation_1jkrh")
"nodes/Anim_Armature_001|Eyes Up/position" = Vector2(1800, 0)
"nodes/Anim_Armature_001|Head Down/node" = SubResource("AnimationNodeAnimation_jbrgj")
"nodes/Anim_Armature_001|Head Down/position" = Vector2(2000, 0)
"nodes/Anim_Armature_001|Head L/node" = SubResource("AnimationNodeAnimation_wyleq")
"nodes/Anim_Armature_001|Head L/position" = Vector2(2200, 0)
"nodes/Anim_Armature_001|Head R/node" = SubResource("AnimationNodeAnimation_u8eay")
"nodes/Anim_Armature_001|Head R/position" = Vector2(2400, 0)
"nodes/Anim_Armature_001|Head Tilt L/node" = SubResource("AnimationNodeAnimation_u4te3")
"nodes/Anim_Armature_001|Head Tilt L/position" = Vector2(2600, 0)
"nodes/Anim_Armature_001|Head Tilt R/node" = SubResource("AnimationNodeAnimation_3o12v")
"nodes/Anim_Armature_001|Head Tilt R/position" = Vector2(2800, 0)
"nodes/Anim_Armature_001|Head Up/node" = SubResource("AnimationNodeAnimation_ubl1w")
"nodes/Anim_Armature_001|Head Up/position" = Vector2(3000, 0)
nodes/Anim_Armature_001|Jaw/node = SubResource("AnimationNodeAnimation_4kdpy")
nodes/Anim_Armature_001|Jaw/position = Vector2(3200, 0)
"nodes/Anim_Armature_001|Underlid L/node" = SubResource("AnimationNodeAnimation_cuu4h")
"nodes/Anim_Armature_001|Underlid L/position" = Vector2(3400, 0)
"nodes/Anim_Armature_001|Underlid R/node" = SubResource("AnimationNodeAnimation_qeuyy")
"nodes/Anim_Armature_001|Underlid R/position" = Vector2(3600, 0)
nodes/output/position = Vector2(2200, 420)
node_connections = [&"Add_1", 0, &"Anim_Armature_001|Eyebrow L Down", &"Add_1", 1, &"Anim_Armature_001|Eyebrow L Up", &"Add_10", 0, &"Add_9", &"Add_10", 1, &"Anim_Armature_001|Head Down", &"Add_11", 0, &"Add_10", &"Add_11", 1, &"Anim_Armature_001|Head L", &"Add_12", 0, &"Add_11", &"Add_12", 1, &"Anim_Armature_001|Head R", &"Add_13", 0, &"Add_12", &"Add_13", 1, &"Anim_Armature_001|Head Tilt L", &"Add_14", 0, &"Add_13", &"Add_14", 1, &"Anim_Armature_001|Head Tilt R", &"Add_15", 0, &"Add_14", &"Add_15", 1, &"Anim_Armature_001|Head Up", &"Add_16", 0, &"Add_15", &"Add_16", 1, &"Anim_Armature_001|Jaw", &"Add_17", 0, &"Add_16", &"Add_17", 1, &"Anim_Armature_001|Underlid L", &"Add_18", 0, &"Add_17", &"Add_18", 1, &"Anim_Armature_001|Underlid R", &"Add_2", 0, &"Add_1", &"Add_2", 1, &"Anim_Armature_001|Eyebrow R Down", &"Add_3", 0, &"Add_2", &"Add_3", 1, &"Anim_Armature_001|Eyebrow R Up", &"Add_4", 0, &"Add_3", &"Add_4", 1, &"Anim_Armature_001|Eyelid L", &"Add_5", 0, &"Add_4", &"Add_5", 1, &"Anim_Armature_001|Eyelid R", &"Add_6", 0, &"Add_5", &"Add_6", 1, &"Anim_Armature_001|Eyes Down", &"Add_7", 0, &"Add_6", &"Add_7", 1, &"Anim_Armature_001|Eyes Left", &"Add_8", 0, &"Add_7", &"Add_8", 1, &"Anim_Armature_001|Eyes Right", &"Add_9", 0, &"Add_8", &"Add_9", 1, &"Anim_Armature_001|Eyes Up"]
[node name="_AnimationTree_3" type="AnimationTree"]
root_node = NodePath("../Chica")
tree_root = SubResource("AnimationNodeBlendTree_nsphc")
anim_player = NodePath("/root/Freddy\'s/Chica/Chica/AnimationPlayer")
parameters/Add_1/add_amount = 0
parameters/Add_10/add_amount = 0
parameters/Add_11/add_amount = 0
parameters/Add_12/add_amount = 0
parameters/Add_13/add_amount = 0
parameters/Add_14/add_amount = 0
parameters/Add_15/add_amount = 0
parameters/Add_16/add_amount = 0
parameters/Add_17/add_amount = 0
parameters/Add_18/add_amount = 0
parameters/Add_2/add_amount = 0
parameters/Add_3/add_amount = 0
parameters/Add_4/add_amount = 0
parameters/Add_5/add_amount = 0
parameters/Add_6/add_amount = 0
parameters/Add_7/add_amount = 0
parameters/Add_8/add_amount = 0
parameters/Add_9/add_amount = 0

196
test3.tscn Normal file
View file

@ -0,0 +1,196 @@
[gd_scene load_steps=39 format=3 uid="uid://boc50vhrb3a2u"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_po782"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_lnpje"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_jq1x4"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_svvfb"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_8hojv"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_qj7nf"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3du0l"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_833nb"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_605kl"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_bqkbb"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_0gudw"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_uamae"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_iacw3"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_vx16h"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_aw5a4"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_t7bsg"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_tfmfu"]
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_uesa7"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_eknxq"]
animation = &"Armature_001|Eyebrow L Down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeder"]
animation = &"Armature_001|Eyebrow L Up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g83ja"]
animation = &"Armature_001|Eyebrow R Down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fdf5l"]
animation = &"Armature_001|Eyebrow R Up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vomoc"]
animation = &"Armature_001|Eyelid L"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jsjy2"]
animation = &"Armature_001|Eyelid R"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_odiqw"]
animation = &"Armature_001|Eyes Down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ll0tw"]
animation = &"Armature_001|Eyes Left"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_t8fma"]
animation = &"Armature_001|Eyes Right"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w5qji"]
animation = &"Armature_001|Eyes Up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_18f0g"]
animation = &"Armature_001|Head Down"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufvow"]
animation = &"Armature_001|Head L"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_02yle"]
animation = &"Armature_001|Head R"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bsav2"]
animation = &"Armature_001|Head Tilt L"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58xho"]
animation = &"Armature_001|Head Tilt R"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bbb"]
animation = &"Armature_001|Head Up"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a2h4w"]
animation = &"Armature_001|Jaw"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ee7ng"]
animation = &"Armature_001|Underlid L"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_xrs43"]
animation = &"Armature_001|Underlid R"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_r5cy4"]
graph_offset = Vector2(-653.223, 16.3686)
nodes/Add_1/node = SubResource("AnimationNodeAdd2_po782")
nodes/Add_1/position = Vector2(200, 100)
nodes/Add_10/node = SubResource("AnimationNodeAdd2_lnpje")
nodes/Add_10/position = Vector2(2000, 100)
nodes/Add_11/node = SubResource("AnimationNodeAdd2_jq1x4")
nodes/Add_11/position = Vector2(2200, 100)
nodes/Add_12/node = SubResource("AnimationNodeAdd2_svvfb")
nodes/Add_12/position = Vector2(2400, 100)
nodes/Add_13/node = SubResource("AnimationNodeAdd2_8hojv")
nodes/Add_13/position = Vector2(2600, 100)
nodes/Add_14/node = SubResource("AnimationNodeAdd2_qj7nf")
nodes/Add_14/position = Vector2(2800, 100)
nodes/Add_15/node = SubResource("AnimationNodeAdd2_3du0l")
nodes/Add_15/position = Vector2(3000, 100)
nodes/Add_16/node = SubResource("AnimationNodeAdd2_833nb")
nodes/Add_16/position = Vector2(3200, 100)
nodes/Add_17/node = SubResource("AnimationNodeAdd2_605kl")
nodes/Add_17/position = Vector2(3400, 100)
nodes/Add_18/node = SubResource("AnimationNodeAdd2_bqkbb")
nodes/Add_18/position = Vector2(3600, 100)
nodes/Add_2/node = SubResource("AnimationNodeAdd2_0gudw")
nodes/Add_2/position = Vector2(400, 100)
nodes/Add_3/node = SubResource("AnimationNodeAdd2_uamae")
nodes/Add_3/position = Vector2(600, 100)
nodes/Add_4/node = SubResource("AnimationNodeAdd2_iacw3")
nodes/Add_4/position = Vector2(800, 100)
nodes/Add_5/node = SubResource("AnimationNodeAdd2_vx16h")
nodes/Add_5/position = Vector2(1000, 100)
nodes/Add_7/node = SubResource("AnimationNodeAdd2_aw5a4")
nodes/Add_7/position = Vector2(1400, 100)
nodes/Add_8/node = SubResource("AnimationNodeAdd2_t7bsg")
nodes/Add_8/position = Vector2(1600, 100)
nodes/Add_9/node = SubResource("AnimationNodeAdd2_tfmfu")
nodes/Add_9/position = Vector2(1800, 100)
"nodes/Addshould just im_6/node" = SubResource("AnimationNodeAdd2_uesa7")
"nodes/Addshould just im_6/position" = Vector2(1200, 100)
"nodes/Anim_Armature_001|Eyebrow L Down/node" = SubResource("AnimationNodeAnimation_eknxq")
"nodes/Anim_Armature_001|Eyebrow L Down/position" = Vector2(0, 0)
"nodes/Anim_Armature_001|Eyebrow L Up/node" = SubResource("AnimationNodeAnimation_aeder")
"nodes/Anim_Armature_001|Eyebrow L Up/position" = Vector2(200, 0)
"nodes/Anim_Armature_001|Eyebrow R Down/node" = SubResource("AnimationNodeAnimation_g83ja")
"nodes/Anim_Armature_001|Eyebrow R Down/position" = Vector2(400, 0)
"nodes/Anim_Armature_001|Eyebrow R Up/node" = SubResource("AnimationNodeAnimation_fdf5l")
"nodes/Anim_Armature_001|Eyebrow R Up/position" = Vector2(600, 0)
"nodes/Anim_Armature_001|Eyelid L/node" = SubResource("AnimationNodeAnimation_vomoc")
"nodes/Anim_Armature_001|Eyelid L/position" = Vector2(800, 0)
"nodes/Anim_Armature_001|Eyelid R/node" = SubResource("AnimationNodeAnimation_jsjy2")
"nodes/Anim_Armature_001|Eyelid R/position" = Vector2(1000, 0)
"nodes/Anim_Armature_001|Eyes Down/node" = SubResource("AnimationNodeAnimation_odiqw")
"nodes/Anim_Armature_001|Eyes Down/position" = Vector2(1200, 0)
"nodes/Anim_Armature_001|Eyes Left/node" = SubResource("AnimationNodeAnimation_ll0tw")
"nodes/Anim_Armature_001|Eyes Left/position" = Vector2(1400, 0)
"nodes/Anim_Armature_001|Eyes Right/node" = SubResource("AnimationNodeAnimation_t8fma")
"nodes/Anim_Armature_001|Eyes Right/position" = Vector2(1600, 0)
"nodes/Anim_Armature_001|Eyes Up/node" = SubResource("AnimationNodeAnimation_w5qji")
"nodes/Anim_Armature_001|Eyes Up/position" = Vector2(1800, 0)
"nodes/Anim_Armature_001|Head Down/node" = SubResource("AnimationNodeAnimation_18f0g")
"nodes/Anim_Armature_001|Head Down/position" = Vector2(2000, 0)
"nodes/Anim_Armature_001|Head L/node" = SubResource("AnimationNodeAnimation_ufvow")
"nodes/Anim_Armature_001|Head L/position" = Vector2(2200, 0)
"nodes/Anim_Armature_001|Head R/node" = SubResource("AnimationNodeAnimation_02yle")
"nodes/Anim_Armature_001|Head R/position" = Vector2(2400, 0)
"nodes/Anim_Armature_001|Head Tilt L/node" = SubResource("AnimationNodeAnimation_bsav2")
"nodes/Anim_Armature_001|Head Tilt L/position" = Vector2(2600, 0)
"nodes/Anim_Armature_001|Head Tilt R/node" = SubResource("AnimationNodeAnimation_58xho")
"nodes/Anim_Armature_001|Head Tilt R/position" = Vector2(2800, 0)
"nodes/Anim_Armature_001|Head Up/node" = SubResource("AnimationNodeAnimation_13bbb")
"nodes/Anim_Armature_001|Head Up/position" = Vector2(3000, 0)
nodes/Anim_Armature_001|Jaw/node = SubResource("AnimationNodeAnimation_a2h4w")
nodes/Anim_Armature_001|Jaw/position = Vector2(3200, 0)
"nodes/Anim_Armature_001|Underlid L/node" = SubResource("AnimationNodeAnimation_ee7ng")
"nodes/Anim_Armature_001|Underlid L/position" = Vector2(3400, 0)
"nodes/Anim_Armature_001|Underlid R/node" = SubResource("AnimationNodeAnimation_xrs43")
"nodes/Anim_Armature_001|Underlid R/position" = Vector2(3600, 0)
nodes/output/position = Vector2(2820, 420)
node_connections = [&"Add_1", 0, &"Anim_Armature_001|Eyebrow L Down", &"Add_1", 1, &"Anim_Armature_001|Eyebrow L Up", &"Add_10", 0, &"Add_9", &"Add_10", 1, &"Anim_Armature_001|Head Down", &"Add_11", 0, &"Add_10", &"Add_11", 1, &"Anim_Armature_001|Head L", &"Add_12", 0, &"Add_11", &"Add_12", 1, &"Anim_Armature_001|Head R", &"Add_13", 0, &"Add_12", &"Add_13", 1, &"Anim_Armature_001|Head Tilt L", &"Add_14", 0, &"Add_13", &"Add_14", 1, &"Anim_Armature_001|Head Tilt R", &"Add_15", 0, &"Add_14", &"Add_15", 1, &"Anim_Armature_001|Head Up", &"Add_16", 0, &"Add_15", &"Add_16", 1, &"Anim_Armature_001|Jaw", &"Add_17", 0, &"Add_16", &"Add_17", 1, &"Anim_Armature_001|Underlid L", &"Add_18", 0, &"Add_17", &"Add_18", 1, &"Anim_Armature_001|Underlid R", &"Add_2", 0, &"Add_1", &"Add_2", 1, &"Anim_Armature_001|Eyebrow R Down", &"Add_3", 0, &"Add_2", &"Add_3", 1, &"Anim_Armature_001|Eyebrow R Up", &"Add_4", 0, &"Add_3", &"Add_4", 1, &"Anim_Armature_001|Eyelid L", &"Add_5", 0, &"Add_4", &"Add_5", 1, &"Anim_Armature_001|Eyelid R", &"Add_7", 0, &"Addshould just im_6", &"Add_7", 1, &"Anim_Armature_001|Eyes Left", &"Add_8", 0, &"Add_7", &"Add_8", 1, &"Anim_Armature_001|Eyes Right", &"Add_9", 0, &"Add_8", &"Add_9", 1, &"Anim_Armature_001|Eyes Up", &"Addshould just im_6", 0, &"Add_5", &"Addshould just im_6", 1, &"Anim_Armature_001|Eyes Down", &"output", 0, &"Add_18"]
[node name="_AnimationTree_3" type="AnimationTree"]
root_node = NodePath("../Chica")
tree_root = SubResource("AnimationNodeBlendTree_r5cy4")
anim_player = NodePath("/root/Freddy\'s/Chica/Chica/AnimationPlayer")
parameters/Add_1/add_amount = 0
parameters/Add_10/add_amount = 0
parameters/Add_11/add_amount = 0
parameters/Add_12/add_amount = 0
parameters/Add_13/add_amount = 0
parameters/Add_14/add_amount = 0
parameters/Add_15/add_amount = 0
parameters/Add_16/add_amount = 0
parameters/Add_17/add_amount = 0
parameters/Add_18/add_amount = 1.0
parameters/Add_2/add_amount = 0
parameters/Add_3/add_amount = 0
parameters/Add_4/add_amount = 0
parameters/Add_5/add_amount = 0
parameters/Add_7/add_amount = 0
parameters/Add_8/add_amount = 0
parameters/Add_9/add_amount = 0
"parameters/Addshould just im_6/add_amount" = 0