more work

This commit is contained in:
The 64th Gamer 2025-04-06 04:23:17 -06:00
parent 36c6077c53
commit b5be52c801
6 changed files with 67 additions and 1 deletions

View file

@ -26,6 +26,8 @@ func _update_visuals():
var nodeRow = load("res://Scenes/Nodes/Node Row.tscn")
holder.call_deferred("add_child",nodeRow)
(nodeRow.get_node("Label") as Label).text = str(key)
(nodeRow.get_node("Input").get_note("Point") as GL_Node_Point).valueName = str(key)
(nodeRow.get_node("Output").get_note("Point") as GL_Node_Point).valueName = str(key)
_set_inout_type(nodeRow.get_node("Input") as Label,rows[key].get("input","null"))
_set_inout_type(nodeRow.get_node("Output") as Label,rows[key].get("output","null"))
@ -49,3 +51,7 @@ func _set_title(name:String):
func _create_row(name:String,input,output):
rows[name] = {"input": input, "output": output}
_update_visuals()
func _recieve_input(inputName:String,value):
func _send_input(inputName:String,value):

4
Scripts/GL_Node_Point.gd Normal file
View file

@ -0,0 +1,4 @@
extends Node
class_name GL_Node_Point
var valueName:String
@export var isOutput:bool

View file

@ -0,0 +1 @@
uid://dwl36vn5chqmq