more work
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parent
36c6077c53
commit
b5be52c801
6 changed files with 67 additions and 1 deletions
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@ -26,6 +26,8 @@ func _update_visuals():
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var nodeRow = load("res://Scenes/Nodes/Node Row.tscn")
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holder.call_deferred("add_child",nodeRow)
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(nodeRow.get_node("Label") as Label).text = str(key)
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(nodeRow.get_node("Input").get_note("Point") as GL_Node_Point).valueName = str(key)
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(nodeRow.get_node("Output").get_note("Point") as GL_Node_Point).valueName = str(key)
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_set_inout_type(nodeRow.get_node("Input") as Label,rows[key].get("input","null"))
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_set_inout_type(nodeRow.get_node("Output") as Label,rows[key].get("output","null"))
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@ -49,3 +51,7 @@ func _set_title(name:String):
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func _create_row(name:String,input,output):
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rows[name] = {"input": input, "output": output}
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_update_visuals()
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func _recieve_input(inputName:String,value):
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func _send_input(inputName:String,value):
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4
Scripts/GL_Node_Point.gd
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4
Scripts/GL_Node_Point.gd
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@ -0,0 +1,4 @@
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extends Node
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class_name GL_Node_Point
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var valueName:String
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@export var isOutput:bool
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1
Scripts/GL_Node_Point.gd.uid
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1
Scripts/GL_Node_Point.gd.uid
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@ -0,0 +1 @@
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uid://dwl36vn5chqmq
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