Give-LIFE-Cybers/Scripts/GL_Output.gd
2025-04-08 17:02:42 -07:00

28 lines
725 B
GDScript

extends GL_Node
@export var identification : String
@export var visual_name : String
@export var names : PackedStringArray
@export var types : PackedStringArray
func _ready():
super._ready()
_set_title(visual_name)
for i in names.size():
match(types[i].to_lower()):
"float":
_create_row(str(names[i]),0.01,null,true,0.5,1)
"color":
_create_row(str(names[i]),Color.WHITE,null,true,Color.WHITE,0)
"bool":
_create_row(str(names[i]),false,null,true,false,0)
_update_visuals()
func _process(delta):
super._process(delta)
apply_pick_values()
for node in get_tree().get_nodes_in_group(identification):
if node is GL_Animatable:
for key in rows:
node._sent_signals(key,rows[key]["input"])