discontinue single character file format
This commit is contained in:
parent
4ec6533971
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23 changed files with 56 additions and 244 deletions
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@ -1,4 +1,4 @@
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# PINKCONNECTION2 Bit Mappings
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# UST Bit Mappings
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This information was sourced from Cheese-E-Pedia, the Showbiz Pizza Cyberstar Install Manual, and the Chuck E. Cheese 2-Stage Install Manual.
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@ -6,7 +6,7 @@ This information was sourced from Cheese-E-Pedia, the Showbiz Pizza Cyberstar In
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### Rolfe Dewolfe & Earl Schmerle/Chuck E. Cheese
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------ | ------------ |
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| Mouth | 1 | 1 | 1 | 1-1 | TB1 1-2 H1 | No |
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| Left Ear | 2 | 2 | 9 | 1-9 | | |
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@ -35,7 +35,7 @@ Earl's movements were removed during Concept Unification.
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### Mitzi Mozzarella/Helen Henny
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------ | ------------ |
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| Mouth | 1 | 23 | 185 | 2-35 | TB1 1-2 H5 | No |
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| Left Ear | 2 | 24 | 176 | 2-26 | | |
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@ -61,7 +61,7 @@ No movements were removed during Concept Unification.
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### Fatz Geronimo/Mr. Munch
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------ | ------------ |
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| Mouth | 1 | 42 | 45 | 1-45 | TB1 1-2 H4 | No |
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| Left Eyelid | 2 | 43 | 41 | 1-41 | TB1 11-12 H4 | Yes |
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@ -84,7 +84,7 @@ No movements were removed during Concept Unification.
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### Beach Bear/Jasper T. Jowls
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------------------- | ------------ |
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| Mouth | 1 | 58 | 166 | 2-16 | TB1 1-2 H2 | No |
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| Left Eyelid | 2 | 59 | 151 | 2-1 | TB1 11-12 H2 | Yes |
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@ -107,7 +107,7 @@ No movements were removed during Concept Unification.
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### Dook Larue/Pasqually
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit | R12 Bit | R12 Inverted |
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| --------------- | ------------------------ | ------------------ | ------------- | ----------- | ------------ | ------------ |
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| Mouth | 1 | 74 | 30 | 1-30 | TB1 1-2 H3 | No |
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| Left Ear | 2 | 75 | 23 | 1-23 | | |
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@ -131,7 +131,7 @@ Ear movements and Kick Drum were removed during Concept Unification.
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### Billy Bob
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit |
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| --------------- | ------------------------ | ------------------ | ------------- | ----------- |
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| Mouth | 1 | 91 | 196 | 2-46 |
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| Left Eyelid | 2 | 92 | 197 | 2-47 |
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@ -158,7 +158,7 @@ Entire bot was removed during Concept Unification.
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### Looney Bird/Pizzacam
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | Greybox Bit |
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| --------------- | ------------------------ | ------------------ | ------------- | ----------- |
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| Mouth | 1 | 111 | 167 | 2-17 |
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| Left Eyelid | 2 | 112 | 191 | 2-41 |
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@ -277,7 +277,7 @@ Hand movement was removed during Concept Unification.
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### Chuck E. Cheese
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| Movement Name | Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| ------------- | ------------------------ | ------------------ | ------------- | ------------ |
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| Mouth | 1 | 1 | 1 | TB1 1-2 H1 |
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| Head Left | 2 | 2 | 2 | TB1 3-4 H1 |
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### Helen Henny/Guest Star
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| ------------- | ------------------------ | ------------------ | ------------- | ------------ |
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| Mouth | 1 | 9 | 65 | TB1 1-2 H5 |
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| Head Left | 2 | 10 | 66 | TB1 3-4 H5 |
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### Mr. Munch
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| ------------- | ------------------------ | ------------------ | ------------- | ------------ |
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| Mouth | 1 | 17 | 49 | TB1 1-2 H4 |
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| Head Left | 2 | 18 | 50 | TB1 3-4 H4 |
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@ -316,7 +316,7 @@ Hand movement was removed during Concept Unification.
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### Jasper T. Jowls
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| ------------- | ------------------------ | ------------------ | ------------- | ------------ |
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| Mouth | 1 | 25 | 17 | TB1 1-2 H2 |
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| Head Left | 2 | 26 | 18 | TB1 3-4 H2 |
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### Pasqually
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | CCS Bit |
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| ------------- | ------------------------ | ------------------ | ------------- | ------------ |
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| Mouth | 1 | 33 | 33 | TB1 1-2 H3 |
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| Head Left | 2 | 34 | 34 | TB1 3-4 H3 |
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### Chuck E.
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| Movement Name | UST Single Character Bit | UST Full Stage Bit | RR Engine Bit | DTU Bit | 16M |
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| Movement Name | UST Character Bit | UST Full Stage Bit | RR Engine Bit | DTU Bit | 16M |
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| ----------------- | ------------------------ | ------------------ | ------------- | ------- | --- |
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| Mouth | 1 | 1 | 21 | 1-21 | Yes |
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| Nose | 2 | 2 | 28 | 1-28 | No |
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@ -1,18 +1,15 @@
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# Future Goals
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## PC2Converter
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## USTConverter
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- .SHW (ProgramBlue) input format
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- .3ST/.R12/.C&R (APS) input format
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- Biphase (Pianocorder and Cyberstar) from tape input format
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- Studio C from Floppy Disk input format
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- UST Full Stage to Single Character Stripper
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## PC2Player
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- ~~make the program~~ done!!
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- fix memory leak issue
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- make audio player work on windows
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- burn the damn thing to the ground and start over
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## Firmwares
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using System;
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using Eto.Forms;
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namespace PC2Converter.Gtk
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namespace USTConverter.Gtk
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{
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class Program
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{
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\PC2Converter\PC2Converter.csproj" />
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<ProjectReference Include="..\USTConverter\USTConverter.csproj" />
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</ItemGroup>
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<ItemGroup>
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<plist version="1.0">
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<dict>
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<key>CFBundleName</key>
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<string>PC2Converter</string>
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<string>USTConverter</string>
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<key>CFBundleIdentifier</key>
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<string>com.example.PC2Converter</string>
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<string>me.kawaiizenbo.USTConverter</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<string>1.3</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.15</string>
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<key>CFBundleDevelopmentRegion</key>
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using System;
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using Eto.Forms;
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namespace PC2Converter.Mac
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namespace USTConverter.Mac
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{
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class Program
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{
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\PC2Converter\PC2Converter.csproj" />
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<ProjectReference Include="..\USTConverter\USTConverter.csproj" />
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</ItemGroup>
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<ItemGroup>
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using System;
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using Eto.Forms;
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namespace PC2Converter.Wpf
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namespace USTConverter.Wpf
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{
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class Program
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{
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\PC2Converter\PC2Converter.csproj" />
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<ProjectReference Include="..\USTConverter\USTConverter.csproj" />
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</ItemGroup>
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<ItemGroup>
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using System;
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using System.Collections;
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using System.Diagnostics;
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using System.Numerics;
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using System.IO;
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using System.Numerics;
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using Eto.Forms;
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using Eto.Drawing;
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namespace PC2Converter
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namespace USTConverter
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{
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public partial class MainForm : Form
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{
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DropDown InputTypeSelector = new DropDown();
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DropDown OutputTypeSelector = new DropDown();
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DropDown CharacterSelector = new DropDown();
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TextBox FilePathTextBox = new TextBox();
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Button BrowseFileButton = new Button { Text = "Browse", Width = 100 };
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Button ConvertButton = new Button { Text = "Convert", Width = 100 };
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"3ST File (APS)", "ROA/R12/C&R File (APS)"*/
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};
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string[] RAE3stOutputTypes = { "UST 32 Bits (Single Bot RAE/3st)", "UST 8 Bits (Single Bot Cybers Rosetta)", "UST 256 Bits (Full RAE/3st)" , "UST 256 Bits (Full Cybers Rosetta)" };
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string[] CyberOutputTypes = { "UST 8 Bits (Single Bot Cybers)", "UST 256 Bits (Full Cybers)" };
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string[] StudioCOutputTypes = { "UST 32 Bits (Single Bot Studio C)", "UST 256 Bits (Full Studio C)" };
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string[] RAE3stOutputTypes = { "UST (Rock-afire Explosion/3-Stage)" , "UST (Cyberamics Rosetta)" };
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string[] CyberOutputTypes = { "UST (Cyberamics)" };
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string[] StudioCOutputTypes = { "UST (Studio C)" };
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string[] RAE3stCharacters = { "Rolfe/Chuck E.", "Mitzi/Helen", "Fatz/Munch", "Beach Bear/Jasper", "Dook/Pasqually", "Billy Bob", "Looney Bird/PizzaCam"};
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string[] CyberCharacters = { "Chuck E.", "Helen/Guest Star", "Munch", "Jasper", "Pasqually" };
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string[] StudioCCharacters = { "Chuck E." };
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int[][] SC_CyberBitMap =
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{
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/* chuck */ new int[]{ 1, 2, 3, 4, 8, 5, 6, 7 },
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/* helen */ new int[]{ 65, 66, 67, 68, 72, 69, 70, 71 },
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/* munch */ new int[]{ 49, 50, 51, 56, 53, 54, 55, 52 },
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/* jasper */ new int[]{ 17, 18, 19, 20, 24, 21, 22, 23 },
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/* pasqually */ new int[]{ 33, 34, 35, 40, 37, 38, 39, 36 }
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};
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int[][] SC_CyberBitMapRosetta =
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{
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/* chuck */ new int[]{ 1, 6, 7, 8, 4, 5, 2, 19 },
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/* helen */ new int[]{ 185, 178, 179, 180, 183, 184, 181, 169 },
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/* munch */ new int[]{ 45, 54, 55, 43, 44, 41, 58, 59 },
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/* jasper */ new int[]{ 166, 156, 157, 158, 156, 157, 151, 163 },
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/* pasqually */ new int[]{ 30, 25, 21, 28, 29, 26, 31, 35 }
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};
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int[][] SC_RAE3stBitMap =
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{
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/* rolfe/chuck */ new int[]{ 1, 9, 10, 2, 3, 4, 5, 6, 7, 8, 11, 12, 13, 17, 18, 19, 14, 15, 16, 20, 36, 37 },
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/* mitzi/helen */ new int[]{ 185, 176, 177, 181, 182, 183, 184, 178, 179, 180, 173, 175, 174, 168, 170, 169, 186, 187, 188 },
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/* fatz/munch */ new int[]{ 45, 41, 42, 43, 44, 54, 55, 51, 52, 53, 57, 59, 58, 60, 61, 62 },
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/* beach bear/jasper */ new int[]{ 166, 151, 152, 153, 156, 157, 158, 161, 162, 163, 164, 154, 155, 159, 160, 165 },
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/* dook/pasqually */ new int[]{ 30, 23, 24, 26, 27, 28, 29, 25, 21, 22, 33, 35, 34, 31, 32, 63, 64 },
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/* billy bob */ new int[]{ 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 189, 190, 194, 211, 212, 213 },
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/* looney/pizzacam */ new int[]{ 167, 191, 192, 193, 171, 172, 48 }
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};
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int[][] SC_StudioCBitMap =
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{
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/* chuck e. */ new int[]{ 21, 28, 25, 24, 26, 27, 29, 30, 31, 18, 19, 23, 22, 20, 6, 7, 11, 8, 9, 10, 1, 2, 17, 3, 4, 5, 12, 16, 15, 13, 14, 32 }
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};
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int[] FS_CyberBitMap = {
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int[] CyberBitMap = {
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1, 2, 3, 4, 8, 5, 6, 7,
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65, 66, 67, 68, 72, 69, 70, 71,
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49, 50, 51, 56, 53, 54, 55, 52,
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103, 105, 125, 121, 126, 99, 124, 122, 97, 98
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};
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int[] FS_CyberBitMapRosetta = {
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int[] CyberBitMapRosetta = {
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1, 6, 7, 8, 4, 5, 2, 19,
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185, 178, 179, 180, 183, 184, 181, 169,
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45, 54, 55, 43, 44, 41, 58, 59,
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220, 244, 245, 225, 77, 241, 240, 87, 222, 0
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};
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int[] FS_RAE3stBitMap = {
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int[] RAE3stBitMap = {
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1, 9, 10, 2, 3, 4, 5, 6, 7, 8, 11, 12, 13, 17, 18, 19, 14, 15, 16, 20, 36, 37,
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185, 176, 177, 181, 182, 183, 184, 178, 179, 180, 173, 175, 174, 168, 170, 169, 186, 187, 188,
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45, 41, 42, 43, 44, 54, 55, 51, 52, 53, 57, 59, 58, 60, 61, 62,
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220, 244, 245, 225, 230, 241
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};
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int[] FS_StudioCBitMap = {
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int[] StudioCBitMap = {
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21, 28, 25, 24, 26, 27, 29, 30, 31, 18, 19, 23, 22, 20, 6, 7, 11, 8, 9, 10, 1, 2, 17, 3, 4, 5, 12, 16, 15, 13, 14, 32,
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33, 36, 34, 35, 40, 160, 161,
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177, 178,
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bool FullStage = false;
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bool Rosetta = false;
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const int USTVersion = 1;
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const int USTVersion = 2;
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public MainForm()
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{
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Title = "PinkConnection2 Showtape Converter";
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Size = new Size(512, 384);
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Title = "UST Showtape Converter";
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Size = new Size(500, 300);
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Maximizable = false;
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Resizable = false;
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ConvertButton.Command = new Command((sender, e) => { Event_ConvertFileButton(); });
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InputTypeSelector.SelectedValueChanged += (sender, e) => Event_ChangeInputType();
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OutputTypeSelector.SelectedValueChanged += (sender, e) => Event_ChangeOutputType();
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foreach (string s in InputTypes)
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{
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layout.BeginHorizontal();
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layout.Add(OutputTypeSelector, true);
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layout.EndHorizontal();
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layout.BeginHorizontal();
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layout.Add(new Label { Text = "Character" });
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layout.EndHorizontal();
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layout.BeginHorizontal();
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layout.Add(CharacterSelector, true);
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layout.EndHorizontal();
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layout.EndVertical();
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layout.BeginVertical();
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return layout;
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}
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string MakeHeader(string showName, string outputType, string character)
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string MakeHeader(string showName, string outputType)
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{
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string headerOut = $"UST,{USTVersion.ToString()},{showName.Replace(",", "_").Replace(";", "_")},";
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bool fullStage = false;
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switch (outputType)
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{
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case "UST 32 Bits (Single Bot RAE/3st)":
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headerOut += "32,";
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headerOut += "Rockafire Explosion/3-Stage (Single Character),";
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case "UST (Rock-afire Explosion/3-Stage)":
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headerOut += "Rockafire Explosion/3-Stage;";
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break;
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case "UST 8 Bits (Single Bot Cybers Rosetta)":
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headerOut += "8,";
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headerOut += "Cyberamics (Single Character),";
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case "UST (Cyberamics Rosetta)":
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headerOut += "Cyberamics;";
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break;
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case "UST 256 Bits (Full RAE/3st)":
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headerOut += "256,";
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headerOut += "Rockafire Explosion/3-Stage (Full Stage),";
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fullStage = true;
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case "UST (Cyberamics)":
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headerOut += "Cyberamics;";
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break;
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case "UST 256 Bits (Full Cybers Rosetta)":
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headerOut += "256,";
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headerOut += "Cyberamics (Full Stage),";
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fullStage = true;
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break;
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case "UST 8 Bits (Single Bot Cybers)":
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headerOut += "8,";
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headerOut += "Cyberamics (Single Character),";
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break;
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case "UST 256 Bits (Full Cybers)":
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headerOut += "256,";
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headerOut += "Cyberamics (Full Stage),";
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fullStage = true;
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break;
|
||||
case "UST 32 Bits (Single Bot Studio C)":
|
||||
headerOut += "32,";
|
||||
headerOut += "Studio C (Single Character),";
|
||||
break;
|
||||
case "UST 256 Bits (Full Studio C)":
|
||||
headerOut += "256,";
|
||||
headerOut += "Studio C (Full Stage),";
|
||||
fullStage = true;
|
||||
case "UST (Studio C)":
|
||||
headerOut += "Studio C;";
|
||||
break;
|
||||
}
|
||||
if (fullStage) headerOut += "All,";
|
||||
else headerOut += character + ";";
|
||||
return headerOut;
|
||||
}
|
||||
|
||||
|
@ -263,7 +188,6 @@ namespace PC2Converter
|
|||
{
|
||||
case 0:
|
||||
OutputTypeSelector.Items.Clear();
|
||||
CharacterSelector.Items.Clear();
|
||||
foreach (string s in RAE3stOutputTypes)
|
||||
{
|
||||
OutputTypeSelector.Items.Add(s);
|
||||
|
@ -271,7 +195,6 @@ namespace PC2Converter
|
|||
break;
|
||||
case 1:
|
||||
OutputTypeSelector.Items.Clear();
|
||||
CharacterSelector.Items.Clear();
|
||||
foreach (string s in CyberOutputTypes)
|
||||
{
|
||||
OutputTypeSelector.Items.Add(s);
|
||||
|
@ -279,7 +202,6 @@ namespace PC2Converter
|
|||
break;
|
||||
case 2:
|
||||
OutputTypeSelector.Items.Clear();
|
||||
CharacterSelector.Items.Clear();
|
||||
foreach (string s in StudioCOutputTypes)
|
||||
{
|
||||
OutputTypeSelector.Items.Add(s);
|
||||
|
@ -288,92 +210,6 @@ namespace PC2Converter
|
|||
}
|
||||
}
|
||||
|
||||
void Event_ChangeOutputType()
|
||||
{
|
||||
switch(InputTypeSelector.SelectedIndex)
|
||||
{
|
||||
case 0:
|
||||
switch(OutputTypeSelector.SelectedIndex)
|
||||
{
|
||||
case 0:
|
||||
CharacterSelector.Items.Clear();
|
||||
foreach (string s in RAE3stCharacters)
|
||||
{
|
||||
CharacterSelector.Items.Add(s);
|
||||
}
|
||||
CharacterSelector.Enabled = true;
|
||||
Rosetta = false;
|
||||
FullStage = false;
|
||||
break;
|
||||
case 1:
|
||||
CharacterSelector.Items.Clear();
|
||||
foreach (string s in CyberCharacters)
|
||||
{
|
||||
CharacterSelector.Items.Add(s);
|
||||
}
|
||||
CharacterSelector.Enabled = true;
|
||||
Rosetta = true;
|
||||
FullStage = false;
|
||||
break;
|
||||
case 2:
|
||||
CharacterSelector.Items.Clear();
|
||||
CharacterSelector.Enabled = false;
|
||||
Rosetta = false;
|
||||
FullStage = true;
|
||||
break;
|
||||
case 3:
|
||||
CharacterSelector.Items.Clear();
|
||||
CharacterSelector.Enabled = false;
|
||||
Rosetta = true;
|
||||
FullStage = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
switch(OutputTypeSelector.SelectedIndex)
|
||||
{
|
||||
case 0:
|
||||
CharacterSelector.Items.Clear();
|
||||
foreach (string s in CyberCharacters)
|
||||
{
|
||||
CharacterSelector.Items.Add(s);
|
||||
}
|
||||
CharacterSelector.Enabled = true;
|
||||
Rosetta = false;
|
||||
FullStage = false;
|
||||
break;
|
||||
case 1:
|
||||
CharacterSelector.Items.Clear();
|
||||
CharacterSelector.Enabled = false;
|
||||
Rosetta = false;
|
||||
FullStage = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
switch(OutputTypeSelector.SelectedIndex)
|
||||
{
|
||||
case 0:
|
||||
CharacterSelector.Items.Clear();
|
||||
foreach (string s in StudioCCharacters)
|
||||
{
|
||||
CharacterSelector.Items.Add(s);
|
||||
}
|
||||
CharacterSelector.Enabled = true;
|
||||
Rosetta = false;
|
||||
FullStage = false;
|
||||
break;
|
||||
case 1:
|
||||
CharacterSelector.Items.Clear();
|
||||
CharacterSelector.Enabled = false;
|
||||
Rosetta = false;
|
||||
FullStage = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Event_BrowseFileButton()
|
||||
{
|
||||
OpenFileDialog fileDialog = new OpenFileDialog();
|
||||
|
@ -399,11 +235,6 @@ namespace PC2Converter
|
|||
MessageBox.Show("Fatal: You must select an output type.");
|
||||
return;
|
||||
}
|
||||
if (CharacterSelector.SelectedIndex == -1 && !FullStage)
|
||||
{
|
||||
MessageBox.Show("Fatal: You must select a character.");
|
||||
return;
|
||||
}
|
||||
if (FilePathTextBox.Text.Trim() == "")
|
||||
{
|
||||
MessageBox.Show("Fatal: You must select an input file.");
|
||||
|
@ -470,37 +301,22 @@ namespace PC2Converter
|
|||
int[] targetBits = { 0 };
|
||||
switch (outputType)
|
||||
{
|
||||
case "UST 32 Bits (Single Bot RAE/3st)":
|
||||
bitsCount = 32;
|
||||
targetBits = SC_RAE3stBitMap[Array.IndexOf(RAE3stCharacters, CharacterSelector.SelectedKey)];
|
||||
break;
|
||||
case "UST 8 Bits (Single Bot Cybers Rosetta)":
|
||||
bitsCount = 8;
|
||||
targetBits = SC_CyberBitMapRosetta[Array.IndexOf(CyberCharacters, CharacterSelector.SelectedKey)];
|
||||
break;
|
||||
case "UST 256 Bits (Full RAE/3st)":
|
||||
case "UST (Rock-afire Explosion/3-Stage)":
|
||||
bitsCount = 256;
|
||||
targetBits = FS_RAE3stBitMap;
|
||||
targetBits = RAE3stBitMap;
|
||||
break;
|
||||
case "UST 256 Bits (Full Cybers Rosetta)":
|
||||
case "UST (Cyberamics Rosetta)":
|
||||
bitsCount = 256;
|
||||
targetBits = FS_CyberBitMapRosetta;
|
||||
targetBits = CyberBitMapRosetta;
|
||||
Rosetta = true;
|
||||
break;
|
||||
case "UST 8 Bits (Single Bot Cybers)":
|
||||
bitsCount = 8;
|
||||
targetBits = SC_CyberBitMap[Array.IndexOf(CyberCharacters, CharacterSelector.SelectedKey)];
|
||||
break;
|
||||
case "UST 256 Bits (Full Cybers)":
|
||||
case "UST (Cyberamics)":
|
||||
bitsCount = 256;
|
||||
targetBits = FS_CyberBitMap;
|
||||
targetBits = CyberBitMap;
|
||||
break;
|
||||
case "UST 32 Bits (Single Bot Studio C)":
|
||||
bitsCount = 32;
|
||||
targetBits = SC_StudioCBitMap[Array.IndexOf(StudioCCharacters, CharacterSelector.SelectedKey)];
|
||||
break;
|
||||
case "UST 256 Bits (Full Studio C)":
|
||||
case "UST (Studio C)":
|
||||
bitsCount = 256;
|
||||
targetBits = FS_StudioCBitMap;
|
||||
targetBits = StudioCBitMap;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -535,7 +351,7 @@ namespace PC2Converter
|
|||
File.Delete("tmp.mp3");
|
||||
}
|
||||
|
||||
File.WriteAllText(outFilePath, MakeHeader(Path.GetFileNameWithoutExtension(outFilePath), outputType, CharacterSelector.SelectedKey)+String.Join(",", writeOut.ToArray())+";"+Convert.ToBase64String(audioOut));
|
||||
File.WriteAllText(outFilePath, MakeHeader(Path.GetFileNameWithoutExtension(outFilePath), outputType)+String.Join(",", writeOut.ToArray())+";"+Convert.ToBase64String(audioOut));
|
||||
}
|
||||
MessageBox.Show("Conversion complete!");
|
||||
}
|
|
@ -1,4 +1,3 @@
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
|
Loading…
Add table
Reference in a new issue