add 2000s booths

This commit is contained in:
KawaiiZenbo 2025-10-26 22:21:01 -07:00
parent 9067869423
commit 2636dccf67
18 changed files with 414 additions and 0 deletions

View file

@ -0,0 +1,27 @@
[gd_scene load_steps=5 format=3 uid="uid://btuc7it2b6k5j"]
[ext_resource type="PackedScene" uid="uid://cnin113dd3ogj" path="res://Models/Furniture/2000sBoothSingleShort.glb" id="1_i0jpl"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_lbe82"]
friction = 0.5
[sub_resource type="BoxShape3D" id="BoxShape3D_lbe82"]
size = Vector3(0.65, 0.5, 0.7)
[sub_resource type="BoxShape3D" id="BoxShape3D_domyf"]
size = Vector3(0.1, 0.5, 0.7)
[node name="Booth" type="Node3D"]
[node name="2000sBoothSingleShort" parent="." instance=ExtResource("1_i0jpl")]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
physics_material_override = SubResource("PhysicsMaterial_lbe82")
[node name="CollisionShape3D5" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.25, 0)
shape = SubResource("BoxShape3D_lbe82")
[node name="CollisionShape3D6" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.75, 0)
shape = SubResource("BoxShape3D_domyf")