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83 changed files with 374 additions and 1824 deletions

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[ext_resource type="Script" uid="uid://bmnxkp7ge8wu1" path="res://Scripts/GL_Multiply.gd" id="2_5vmnd"]
[node name="Node" type="Control"]
layout_mode = 3
anchors_preset = 0
mouse_filter = 1
[node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_5vmnd")]
layout_mode = 0
tooltip_text = "Multiplies two floats together."
script = ExtResource("2_5vmnd")
[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]

View file

@ -0,0 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://bctoupn4y25nl"]
[ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_iphig"]
[ext_resource type="Script" uid="uid://t8bsiegtsiwo" path="res://Scripts/GL_Output.gd" id="2_5o0li"]
[node name="Node" type="Control"]
layout_mode = 3
anchors_preset = 0
mouse_filter = 1
[node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_iphig")]
layout_mode = 0
tooltip_text = "Controls the spotlight for Mr. Munch."
script = ExtResource("2_5o0li")
identification = "L_SPOT_MUNCH"
visual_name = "Mr. Munch Spotlight"
names = PackedStringArray("enabled")
types = PackedStringArray("bool")
[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]

View file

@ -1,17 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://i553pel70wdq"] [gd_scene load_steps=3 format=3 uid="uid://jmwqwspljwjc"]
[ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_ua37n"] [ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_nt2x2"]
[ext_resource type="Script" uid="uid://e6v6exlrhtaq" path="res://Scripts/GL_Keystrokes.gd" id="2_ua37n"] [ext_resource type="Script" uid="uid://e6v6exlrhtaq" path="res://Scripts/GL_NumberKeys.gd" id="2_gnbp1"]
[node name="Node" type="Control"] [node name="Node" type="Control"]
layout_mode = 3 layout_mode = 3
anchors_preset = 0 anchors_preset = 0
mouse_filter = 1 mouse_filter = 1
[node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_ua37n")] [node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_nt2x2")]
layout_mode = 0 layout_mode = 0
tooltip_text = "Sets a bool for any of the number keys that are pressed." tooltip_text = "Sets a bool for any of the number keys that are pressed."
script = ExtResource("2_ua37n") script = ExtResource("2_gnbp1")
[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"] [connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"] [connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]

View file

@ -1,17 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dk4kpw62fma4m"]
[ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_vak63"]
[ext_resource type="Script" uid="uid://bxaml7g17kutm" path="res://Scripts/GL_Subtract.gd" id="2_vak63"]
[node name="Node" type="Control"]
layout_mode = 3
anchors_preset = 0
mouse_filter = 1
[node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_vak63")]
layout_mode = 0
tooltip_text = "Subtracts Float B from Float A."
script = ExtResource("2_vak63")
[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]

View file

@ -1,17 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://eoidlfg4tkux"]
[ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_mx713"]
[ext_resource type="Script" uid="uid://dvk3lfcqg4nwr" path="res://Scripts/GL_Switch_Audio.gd" id="2_mx713"]
[node name="Node" type="Control"]
layout_mode = 3
anchors_preset = 0
mouse_filter = 1
[node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_mx713")]
layout_mode = 0
tooltip_text = "Toggles between two audio sources using the 'Toggle' input."
script = ExtResource("2_mx713")
[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]

View file

@ -1,39 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://bjrk63xu7w0g8"]
[ext_resource type="PackedScene" uid="uid://b0arjg8r75f8y" path="res://Scenes/Nodes/Node.tscn" id="1_ttgyh"]
[sub_resource type="GDScript" id="GDScript_fy4sf"]
script/source = "extends GL_Node
func _ready():
super._ready()
_set_title(\"Toggle\")
_create_row(\"\",true,true,false,false,0)
_update_visuals()
func _process(delta):
super._process(delta)
for key in rows:
rows[key][\"output\"] = rows[key][\"input\"]
apply_pick_values()
if rows[\"On\"][\"output\"] == true:
rows[\"Value\"][\"output\"] = 1 - rows[\"Value\"][\"input\"]
else:
rows[\"Value\"][\"output\"] = rows[\"Value\"][\"input\"]
_send_input(\"Value\")
"
[node name="Node" type="Control"]
layout_mode = 3
anchors_preset = 0
mouse_filter = 1
[node name="Node" parent="." groups=["GL Node"] instance=ExtResource("1_ttgyh")]
layout_mode = 0
tooltip_text = "When triggered, output will be enabled and held until another trigger."
script = SubResource("GDScript_fy4sf")
[connection signal="mouse_entered" from="Node" to="Node" method="mouse_enter"]
[connection signal="mouse_exited" from="Node" to="Node" method="mouse_exit"]

View file

@ -7,15 +7,13 @@ offset_right = 68.0
offset_bottom = 31.0 offset_bottom = 31.0
selected = 0 selected = 0
allow_reselect = true allow_reselect = true
item_count = 4 item_count = 3
popup/item_0/text = "+Add Float" popup/item_0/text = "+Add Float"
popup/item_0/id = 0 popup/item_0/id = 0
popup/item_1/text = "+Add Bool" popup/item_1/text = "+Add Bool"
popup/item_1/id = 1 popup/item_1/id = 1
popup/item_2/text = "+Add Color" popup/item_2/text = "+Add Color"
popup/item_2/id = 2 popup/item_2/id = 2
popup/item_3/text = "+Add Audio"
popup/item_3/id = 3
script = ExtResource("1_vw1dw") script = ExtResource("1_vw1dw")
[node name="Panel" type="PanelContainer" parent="."] [node name="Panel" type="PanelContainer" parent="."]

View file

@ -1,19 +1,16 @@
[gd_scene load_steps=7 format=3 uid="uid://bdcxusbd86oox"] [gd_scene load_steps=5 format=3 uid="uid://bdcxusbd86oox"]
[ext_resource type="FontFile" uid="uid://lhwwaugousps" path="res://UI/Fonts/OpenMoji.ttf" id="1_4uocr"]
[ext_resource type="Script" uid="uid://dwl36vn5chqmq" path="res://Scripts/GL_Node_Point.gd" id="1_fygh4"] [ext_resource type="Script" uid="uid://dwl36vn5chqmq" path="res://Scripts/GL_Node_Point.gd" id="1_fygh4"]
[ext_resource type="Script" uid="uid://q5qlhwvjb16w" path="res://Scripts/GL_Node_Picker_Float.gd" id="2_vlx6y"] [ext_resource type="Script" uid="uid://q5qlhwvjb16w" path="res://Scripts/GL_Node_Picker_Float.gd" id="2_vlx6y"]
[ext_resource type="Script" uid="uid://dflftb37a7ind" path="res://Scripts/GL_Node_Picker_Color.gd" id="3_tf34m"] [ext_resource type="Script" uid="uid://dflftb37a7ind" path="res://Scripts/GL_Node_Picker_Color.gd" id="3_tf34m"]
[ext_resource type="Script" uid="uid://b7ysqwtxh8pf" path="res://Scripts/GL_Node_Picker_Bool.gd" id="4_yal7b"] [ext_resource type="Script" uid="uid://b7ysqwtxh8pf" path="res://Scripts/GL_Node_Picker_Bool.gd" id="4_yal7b"]
[ext_resource type="Script" uid="uid://rmlqvxot3kys" path="res://Scripts/GL_Node_Picker_Audio.gd" id="5_yal7b"]
[node name="Node Row" type="HBoxContainer"] [node name="Node Row" type="HBoxContainer"]
[node name="Input" type="Button" parent="." groups=["Outputs"]] [node name="Input" type="Button" parent="." groups=["Outputs"]]
layout_mode = 2 layout_mode = 2
mouse_default_cursor_shape = 2 mouse_default_cursor_shape = 2
theme_override_fonts/font = ExtResource("1_4uocr") text = "◉"
text = "🔘"
script = ExtResource("1_fygh4") script = ExtResource("1_fygh4")
[node name="Label" type="Label" parent="."] [node name="Label" type="Label" parent="."]
@ -44,36 +41,10 @@ custom_minimum_size = Vector2(50, 0)
layout_mode = 2 layout_mode = 2
script = ExtResource("4_yal7b") script = ExtResource("4_yal7b")
[node name="Pick Audio" type="PanelContainer" parent="."]
visible = false
layout_mode = 2
script = ExtResource("5_yal7b")
[node name="HBox" type="HBoxContainer" parent="Pick Audio"]
layout_mode = 2
[node name="OptionButton" type="OptionButton" parent="Pick Audio/HBox"]
layout_mode = 2
allow_reselect = true
[node name="Button" type="Button" parent="Pick Audio/HBox"]
layout_mode = 2
theme_override_fonts/font = ExtResource("1_4uocr")
text = "📁"
[node name="FileDialog" type="FileDialog" parent="Pick Audio"]
title = "Open a File"
initial_position = 1
size = Vector2i(960, 480)
ok_button_text = "Open"
file_mode = 0
access = 2
[node name="Output" type="Button" parent="." groups=["Outputs"]] [node name="Output" type="Button" parent="." groups=["Outputs"]]
layout_mode = 2 layout_mode = 2
mouse_default_cursor_shape = 2 mouse_default_cursor_shape = 2
theme_override_fonts/font = ExtResource("1_4uocr") text = "◉"
text = "🔘"
script = ExtResource("1_fygh4") script = ExtResource("1_fygh4")
[connection signal="button_down" from="Input" to="Input" method="_detatch"] [connection signal="button_down" from="Input" to="Input" method="_detatch"]
@ -82,6 +53,4 @@ script = ExtResource("1_fygh4")
[connection signal="value_changed" from="Pick Float" to="Pick Float" method="value_changed"] [connection signal="value_changed" from="Pick Float" to="Pick Float" method="value_changed"]
[connection signal="color_changed" from="Pick Color" to="Pick Color" method="color_changed"] [connection signal="color_changed" from="Pick Color" to="Pick Color" method="color_changed"]
[connection signal="toggled" from="Pick Bool" to="Pick Bool" method="toggled"] [connection signal="toggled" from="Pick Bool" to="Pick Bool" method="toggled"]
[connection signal="item_selected" from="Pick Audio/HBox/OptionButton" to="Pick Audio" method="_on_audio_option_selected"]
[connection signal="pressed" from="Pick Audio/HBox/Button" to="Pick Audio" method="_on_audio_button_pressed"]
[connection signal="button_down" from="Output" to="Output" method="_start_drag"] [connection signal="button_down" from="Output" to="Output" method="_start_drag"]

View file

@ -1,8 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://b0arjg8r75f8y"] [gd_scene load_steps=2 format=3 uid="uid://b0arjg8r75f8y"]
[ext_resource type="Theme" uid="uid://cxi113pis5rln" path="res://UI/Themes/Default.tres" id="1_arhwt"] [ext_resource type="Theme" uid="uid://b3wjoiiv6sq22" path="res://UI/Themes/Default.tres" id="1_arhwt"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_arhwt"]
[node name="Node" type="PanelContainer"] [node name="Node" type="PanelContainer"]
clip_contents = true clip_contents = true
@ -23,10 +21,12 @@ layout_mode = 2
[node name="Title" type="HBoxContainer" parent="Margins/Holder"] [node name="Title" type="HBoxContainer" parent="Margins/Holder"]
layout_mode = 2 layout_mode = 2
[node name="Title Label" type="LineEdit" parent="Margins/Holder/Title"] [node name="Title Label" type="Label" parent="Margins/Holder/Title"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
theme_override_styles/normal = SubResource("StyleBoxEmpty_arhwt") text = "Test"
horizontal_alignment = 1
clip_text = true
[node name="Exit Button" type="Button" parent="Margins/Holder/Title"] [node name="Exit Button" type="Button" parent="Margins/Holder/Title"]
layout_mode = 2 layout_mode = 2

View file

@ -1,15 +1,12 @@
[gd_scene load_steps=24 format=3 uid="uid://qvo7vlvac8o5"] [gd_scene load_steps=20 format=3 uid="uid://qvo7vlvac8o5"]
[ext_resource type="Script" uid="uid://8vyuhyx0xogt" path="res://Scripts/freecam.gd" id="1_ru8gb"] [ext_resource type="Script" uid="uid://8vyuhyx0xogt" path="res://Scripts/freecam.gd" id="1_ru8gb"]
[ext_resource type="Script" uid="uid://c5kxam0k3beml" path="res://Scripts/GL_Speaker.gd" id="2_lubev"] [ext_resource type="PackedScene" uid="uid://clixk4m0rm0mu" path="res://Scenes/UI/HUD.tscn" id="2_yrqm3"]
[ext_resource type="PackedScene" uid="uid://c57u187iciexi" path="res://Scenes/UI/Node Map.tscn" id="3_u0wf5"] [ext_resource type="PackedScene" uid="uid://c57u187iciexi" path="res://Scenes/UI/Node Map.tscn" id="3_u0wf5"]
[ext_resource type="PackedScene" uid="uid://dwdcfwbmoo36b" path="res://Models/Props/stage_base.glb" id="4_ol4ys"] [ext_resource type="PackedScene" uid="uid://dwdcfwbmoo36b" path="res://Models/Props/stage_base.glb" id="4_ol4ys"]
[ext_resource type="PackedScene" uid="uid://dnnh3726ejxs1" path="res://Models/Props/cec_backdrop.glb" id="4_x0dlk"]
[ext_resource type="PackedScene" uid="uid://dlf6gkpsv5g05" path="res://Models/Props/keyboard.glb" id="5_ti4ja"] [ext_resource type="PackedScene" uid="uid://dlf6gkpsv5g05" path="res://Models/Props/keyboard.glb" id="5_ti4ja"]
[ext_resource type="PackedScene" uid="uid://dhpife36refiy" path="res://Scenes/Animatables/CyberChuck.tscn" id="6_2m2n1"] [ext_resource type="PackedScene" uid="uid://dhpife36refiy" path="res://Scenes/Animatables/CyberChuck.tscn" id="6_2m2n1"]
[ext_resource type="PackedScene" uid="uid://pkh78ee22ep6" path="res://Models/Props/brick_wall.glb" id="6_3jhag"] [ext_resource type="PackedScene" uid="uid://pkh78ee22ep6" path="res://Models/Props/brick_wall.glb" id="6_3jhag"]
[ext_resource type="PackedScene" uid="uid://ue6jf5fu172y" path="res://Models/Props/planter.glb" id="6_du162"]
[ext_resource type="PackedScene" uid="uid://ws774w4ve4i7" path="res://Models/Props/neonbg.glb" id="7_3tn61"]
[ext_resource type="PackedScene" uid="uid://bub341o0dnurs" path="res://Models/Props/buildings.glb" id="7_fbk0n"] [ext_resource type="PackedScene" uid="uid://bub341o0dnurs" path="res://Models/Props/buildings.glb" id="7_fbk0n"]
[ext_resource type="PackedScene" uid="uid://biu7cbgleyuq8" path="res://Scenes/Animatables/CyberHelen.tscn" id="7_hmuo4"] [ext_resource type="PackedScene" uid="uid://biu7cbgleyuq8" path="res://Scenes/Animatables/CyberHelen.tscn" id="7_hmuo4"]
[ext_resource type="PackedScene" uid="uid://tjgw1b6x4iqo" path="res://Scenes/Animatables/CyberMunch.tscn" id="8_hbltw"] [ext_resource type="PackedScene" uid="uid://tjgw1b6x4iqo" path="res://Scenes/Animatables/CyberMunch.tscn" id="8_hbltw"]
@ -20,8 +17,7 @@
[ext_resource type="PackedScene" uid="uid://bk6j0jvl574dj" path="res://Models/Props/tv.glb" id="12_3tn61"] [ext_resource type="PackedScene" uid="uid://bk6j0jvl574dj" path="res://Models/Props/tv.glb" id="12_3tn61"]
[ext_resource type="PackedScene" uid="uid://clqtreijtwlbs" path="res://Models/Props/valence.glb" id="13_du162"] [ext_resource type="PackedScene" uid="uid://clqtreijtwlbs" path="res://Models/Props/valence.glb" id="13_du162"]
[ext_resource type="PackedScene" uid="uid://8pbkbg4elfjt" path="res://Models/Props/logo.glb" id="14_lubev"] [ext_resource type="PackedScene" uid="uid://8pbkbg4elfjt" path="res://Models/Props/logo.glb" id="14_lubev"]
[ext_resource type="Script" uid="uid://dytpgt3c33k62" path="res://Scripts/GL_Multi_Light_Controller.gd" id="21_x0dlk"] [ext_resource type="Script" uid="uid://c5uawj66escut" path="res://Scripts/GL_Spotlight.gd" id="18_n8vuo"]
[ext_resource type="PackedScene" uid="uid://l8835lbh2wxj" path="res://Models/Props/neonsign.glb" id="22_du162"]
[sub_resource type="Environment" id="Environment_uborw"] [sub_resource type="Environment" id="Environment_uborw"]
background_mode = 1 background_mode = 1
@ -30,29 +26,22 @@ ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1) ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.01 ambient_light_energy = 0.01
[node name="2Stage" type="Node3D"] [node name="1Stage" type="Node3D"]
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.999998, 0.00163928, -0.000874435, -0.00163943, 0.999999, -0.000166063, 0.000874161, 0.000167496, 1, 0.01889, 3.26498, 9.74284) transform = Transform3D(0.999998, 0.00163928, -0.000874435, -0.00163943, 0.999999, -0.000166063, 0.000874161, 0.000167496, 1, 0.01889, 3.26498, 9.74284)
script = ExtResource("1_ru8gb") script = ExtResource("1_ru8gb")
toggle_key = 4194305
overlay_text = false
[node name="Direct Output" type="Node" parent="Camera3D" groups=["DIRECT_OUTPUT"]] [node name="HUD" parent="Camera3D" instance=ExtResource("2_yrqm3")]
script = ExtResource("2_lubev")
[node name="Speaker" type="AudioStreamPlayer" parent="Camera3D/Direct Output"]
[node name="NodeMap" parent="." instance=ExtResource("3_u0wf5")] [node name="NodeMap" parent="." instance=ExtResource("3_u0wf5")]
[node name="Props" type="Node" parent="."] [node name="Props" type="Node" parent="."]
[node name="cec_backdrop" parent="Props" instance=ExtResource("4_x0dlk")]
[node name="planter2" parent="Props" instance=ExtResource("6_du162")]
[node name="stage_base" parent="Props" instance=ExtResource("4_ol4ys")] [node name="stage_base" parent="Props" instance=ExtResource("4_ol4ys")]
[node name="neonbg2" parent="Props" instance=ExtResource("7_3tn61")]
[node name="keyboard" parent="Props" instance=ExtResource("5_ti4ja")] [node name="keyboard" parent="Props" instance=ExtResource("5_ti4ja")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 2, 0, 1) transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 2, 0, 1)
@ -90,18 +79,9 @@ environment = SubResource("Environment_uborw")
[node name="Lighting" type="Node" parent="."] [node name="Lighting" type="Node" parent="."]
[node name="Spots" type="Node" parent="Lighting" groups=["L_SPOTLIGHTS"]] [node name="Spots" type="Node" parent="Lighting"]
script = ExtResource("21_x0dlk")
[node name="Chuck" type="SpotLight3D" parent="Lighting/Spots"] [node name="Helen Spot" type="SpotLight3D" parent="Lighting/Spots"]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -8, 6, 3)
visible = false
light_energy = 5.0
shadow_enabled = true
spot_range = 10.0
spot_angle = 30.0
[node name="Helen" type="SpotLight3D" parent="Lighting/Spots"]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -1, 6, 3) transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -1, 6, 3)
visible = false visible = false
light_energy = 5.0 light_energy = 5.0
@ -109,7 +89,21 @@ shadow_enabled = true
spot_range = 10.0 spot_range = 10.0
spot_angle = 30.0 spot_angle = 30.0
[node name="Munch" type="SpotLight3D" parent="Lighting/Spots"] [node name="Node" type="Node" parent="Lighting/Spots/Helen Spot" groups=["L_SPOT_HELEN"]]
script = ExtResource("18_n8vuo")
[node name="Chuck Spot" type="SpotLight3D" parent="Lighting/Spots"]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -8, 6, 3)
visible = false
light_energy = 5.0
shadow_enabled = true
spot_range = 10.0
spot_angle = 30.0
[node name="Node" type="Node" parent="Lighting/Spots/Chuck Spot" groups=["L_SPOT_CHUCK"]]
script = ExtResource("18_n8vuo")
[node name="Munch Spot" type="SpotLight3D" parent="Lighting/Spots"]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 2, 6, 3) transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 2, 6, 3)
visible = false visible = false
light_energy = 5.0 light_energy = 5.0
@ -117,417 +111,5 @@ shadow_enabled = true
spot_range = 10.0 spot_range = 10.0
spot_angle = 30.0 spot_angle = 30.0
[node name="Jasper" type="SpotLight3D" parent="Lighting/Spots"] [node name="Node" type="Node" parent="Lighting/Spots/Munch Spot" groups=["L_SPOT_MUNCH"]]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 8, 6, 3) script = ExtResource("18_n8vuo")
visible = false
light_energy = 5.0
shadow_enabled = true
spot_range = 10.0
spot_angle = 30.0
[node name="Pasqually" type="SpotLight3D" parent="Lighting/Spots"]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 5, 6, 3)
visible = false
light_energy = 5.0
shadow_enabled = true
spot_range = 10.0
spot_angle = 30.0
[node name="Wink" type="SpotLight3D" parent="Lighting/Spots"]
transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 9, 6)
visible = false
light_energy = 5.0
shadow_enabled = true
spot_angle = 10.0
[node name="Backdrop" type="Node" parent="Lighting" groups=["L_BACKDROP"]]
script = ExtResource("21_x0dlk")
[node name="Amber" type="Node3D" parent="Lighting/Backdrop"]
visible = false
[node name="Amber1" type="SpotLight3D" parent="Lighting/Backdrop/Amber"]
transform = Transform3D(1, 0, 0, 0, 0.5, -0.866025, 0, 0.866025, 0.5, -2, 1, -2)
light_color = Color(1, 0.498039, 0, 1)
light_energy = 5.0
spot_range = 10.0
spot_angle = 30.0
spot_angle_attenuation = 0.5
[node name="Amber2" type="SpotLight3D" parent="Lighting/Backdrop/Amber"]
transform = Transform3D(1, 0, 0, 0, 0.5, -0.866025, 0, 0.866025, 0.5, 1, 1, -2)
light_color = Color(1, 0.498039, 0, 1)
light_energy = 5.0
spot_range = 10.0
spot_angle = 30.0
spot_angle_attenuation = 0.5
[node name="Red" type="Node3D" parent="Lighting/Backdrop"]
visible = false
[node name="Red1" type="SpotLight3D" parent="Lighting/Backdrop/Red"]
transform = Transform3D(1, 0, 0, 0, 0.5, -0.866025, 0, 0.866025, 0.5, -1, 1, -2)
light_color = Color(1, 0, 0, 1)
light_energy = 5.0
spot_range = 10.0
spot_angle = 30.0
spot_angle_attenuation = 0.5
[node name="Red2" type="SpotLight3D" parent="Lighting/Backdrop/Red"]
transform = Transform3D(1, 0, 0, 0, 0.5, -0.866025, 0, 0.866025, 0.5, 2, 1, -2)
light_color = Color(1, 0, 0, 1)
light_energy = 5.0
spot_range = 10.0
spot_angle = 30.0
spot_angle_attenuation = 0.5
[node name="Blue" type="Node3D" parent="Lighting/Backdrop"]
visible = false
[node name="Blue1" type="SpotLight3D" parent="Lighting/Backdrop/Blue"]
transform = Transform3D(1, 0, 0, 0, 0.5, -0.866025, 0, 0.866025, 0.5, 0, 1, -2)
light_color = Color(0, 0.74902, 1, 1)
light_energy = 5.0
spot_range = 10.0
spot_angle = 30.0
spot_angle_attenuation = 0.5
[node name="Blue2" type="SpotLight3D" parent="Lighting/Backdrop/Blue"]
transform = Transform3D(1, 0, 0, 0, 0.5, -0.866025, 0, 0.866025, 0.5, 3, 1, -2)
light_color = Color(0, 0.74902, 1, 1)
light_energy = 5.0
spot_range = 10.0
spot_angle = 30.0
spot_angle_attenuation = 0.5
[node name="Floods" type="Node" parent="Lighting" groups=["L_FLOODS"]]
script = ExtResource("21_x0dlk")
[node name="Main Stage" type="Node" parent="Lighting/Floods"]
[node name="Amber" type="OmniLight3D" parent="Lighting/Floods/Main Stage"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 7, 0)
visible = false
light_color = Color(1, 0.498039, 0, 1)
[node name="Red" type="OmniLight3D" parent="Lighting/Floods/Main Stage"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 7, 0)
visible = false
light_color = Color(1, 0, 0, 1)
[node name="Blue" type="OmniLight3D" parent="Lighting/Floods/Main Stage"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 7, 0)
visible = false
light_color = Color(0, 0.74902, 1, 1)
[node name="CEC Stage" type="Node" parent="Lighting/Floods"]
[node name="Amber" type="OmniLight3D" parent="Lighting/Floods/CEC Stage"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 7, 0)
visible = false
light_color = Color(1, 0.498039, 0, 1)
[node name="Red" type="OmniLight3D" parent="Lighting/Floods/CEC Stage"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 7, 0)
visible = false
light_color = Color(1, 0, 0, 1)
[node name="Blue" type="OmniLight3D" parent="Lighting/Floods/CEC Stage"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 7, 0)
visible = false
light_color = Color(0, 0.74902, 1, 1)
[node name="Misc" type="Node" parent="Lighting" groups=["L_MISC"]]
script = ExtResource("21_x0dlk")
[node name="CEC Neon Sign" parent="Lighting/Misc" instance=ExtResource("22_du162")]
visible = false
[node name="Light" type="OmniLight3D" parent="Lighting/Misc/CEC Neon Sign"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 5, 1)
light_color = Color(1, 0, 0, 1)
omni_range = 2.5
[node name="Strobe" type="OmniLight3D" parent="Lighting/Misc"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, 2)
visible = false
light_color = Color(0, 1, 1, 1)
omni_range = 11.0
[node name="Band Sign" type="OmniLight3D" parent="Lighting/Misc"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, -1)
visible = false
omni_range = 2.0
[node name="Drum" type="OmniLight3D" parent="Lighting/Misc"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, 1)
visible = false
light_color = Color(1, 0, 0, 1)
omni_range = 2.5
[node name="CEC Star" type="Node3D" parent="Lighting/Misc"]
visible = false
[node name="Star1" type="OmniLight3D" parent="Lighting/Misc/CEC Star"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.25, 2, -0.5)
light_energy = 0.25
[node name="Star2" type="OmniLight3D" parent="Lighting/Misc/CEC Star"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1.25, -0.5)
light_energy = 0.25
[node name="Star3" type="OmniLight3D" parent="Lighting/Misc/CEC Star"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.75, 2.5, -0.5)
light_energy = 0.25
[node name="Star4" type="OmniLight3D" parent="Lighting/Misc/CEC Star"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7, 5.75, -0.5)
light_energy = 0.25
[node name="Star5" type="OmniLight3D" parent="Lighting/Misc/CEC Star"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.75, 5.75, -0.5)
light_energy = 0.25
[node name="StarMain" type="OmniLight3D" parent="Lighting/Misc/CEC Star"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 4.5, -0.5)
light_energy = 0.5
[node name="Fiber Curtain" type="Node3D" parent="Lighting/Misc"]
visible = false
[node name="FCLight1" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.33574, 4.29505, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight2" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.84739, 3.54217, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight3" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.37644, 3.11485, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight4" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.98689, 4.71219, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight5" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.20054, 4.02035, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight6" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.38662, 5.05811, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight7" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.85756, 4.72236, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight8" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.02758, 5.78047, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight9" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 4, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight10" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.73547, 5.31246, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight11" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.41714, 5.69907, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight12" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.20054, 5.12932, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight13" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.22383, 2.55528, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight14" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.441782, 3.52182, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight15" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.726656, 3.05381, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight16" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.523175, 2.29075, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight17" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5173, 3.22677, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight18" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.29347, 3.87791, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight19" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.50712, 4.5901, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight20" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.27312, 5.59733, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight21" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4359, 6.1976, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight22" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.85598, 5.99412, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight23" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.23536, 6.20778, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight24" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.462128, 6.25865, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight25" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.412844, 6.2383, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight26" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.22677, 6.18743, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight27" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.92879, 5.9636, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight28" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.60028, 6.22813, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight29" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.37351, 6.18743, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="FCLight30" type="OmniLight3D" parent="Lighting/Misc/Fiber Curtain"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.42732, 3.83721, -2.499)
light_energy = 1000.0
omni_range = 0.01
[node name="Organ" type="Node" parent="Lighting" groups=["L_ORGAN"]]
script = ExtResource("21_x0dlk")
[node name="Face 1" type="OmniLight3D" parent="Lighting/Organ"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2.5, 2.5)
visible = false
light_color = Color(1, 0.498039, 0, 1)
omni_range = 1.0
[node name="Face 2" type="Node3D" parent="Lighting/Organ"]
visible = false
[node name="Face1" type="OmniLight3D" parent="Lighting/Organ/Face 2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2.5, 2.5)
light_color = Color(0, 0.74902, 1, 1)
omni_range = 1.0
[node name="Face2" type="OmniLight3D" parent="Lighting/Organ/Face 2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 2.5, 2.5)
light_color = Color(0, 0.74902, 1, 1)
omni_range = 1.0
[node name="Outer" type="Node3D" parent="Lighting/Organ"]
visible = false
[node name="Outer1" type="OmniLight3D" parent="Lighting/Organ/Outer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.25, 2, 2)
light_energy = 0.5
omni_range = 1.0
[node name="Outer2" type="OmniLight3D" parent="Lighting/Organ/Outer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.75, 2, 2)
light_energy = 0.5
omni_range = 1.0
[node name="Outer3" type="OmniLight3D" parent="Lighting/Organ/Outer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.85, 0.25, 2)
light_energy = 0.5
omni_range = 1.0
[node name="Outer4" type="OmniLight3D" parent="Lighting/Organ/Outer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.15, 0.25, 2)
light_energy = 0.5
omni_range = 1.0
[node name="Middle" type="Node3D" parent="Lighting/Organ"]
visible = false
[node name="Middle3" type="OmniLight3D" parent="Lighting/Organ/Middle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.95, 0.65, 2)
light_color = Color(1, 1, 0, 1)
light_energy = 0.5
omni_range = 1.0
[node name="Middle4" type="OmniLight3D" parent="Lighting/Organ/Middle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.05, 0.65, 2)
light_color = Color(1, 1, 0, 1)
light_energy = 0.5
omni_range = 1.0
[node name="Middle1" type="OmniLight3D" parent="Lighting/Organ/Middle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.15, 1.55, 2)
light_color = Color(0, 0.74902, 1, 1)
light_energy = 0.5
omni_range = 1.0
[node name="Middle2" type="OmniLight3D" parent="Lighting/Organ/Middle"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.85, 1.55, 2)
light_color = Color(0, 0.74902, 1, 1)
light_energy = 0.5
omni_range = 1.0
[node name="Inner" type="Node3D" parent="Lighting/Organ"]
visible = false
[node name="Inner1" type="OmniLight3D" parent="Lighting/Organ/Inner"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1.125, 2)
light_color = Color(1, 0, 1, 1)
light_energy = 0.5
omni_range = 1.0
[node name="Inner2" type="OmniLight3D" parent="Lighting/Organ/Inner"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 1.125, 2)
light_color = Color(1, 0, 1, 1)
light_energy = 0.5
omni_range = 1.0

33
Scenes/UI/HUD.tscn Normal file
View file

@ -0,0 +1,33 @@
[gd_scene load_steps=3 format=3 uid="uid://clixk4m0rm0mu"]
[ext_resource type="Theme" uid="uid://b3wjoiiv6sq22" path="res://UI/Themes/Default.tres" id="1_omqfp"]
[sub_resource type="LabelSettings" id="LabelSettings_qc5w2"]
font_size = 18
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="."]
z_index = 1000
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -23.0
grow_horizontal = 0
grow_vertical = 0
theme = ExtResource("1_omqfp")
theme_override_font_sizes/font_size = 9
text = "Give LIFE Cybers
Press ESC to view node map, right click to add a node, middle click and drag to pan, scroll to zoom."
label_settings = SubResource("LabelSettings_qc5w2")
horizontal_alignment = 2

View file

@ -1,19 +1,16 @@
[gd_scene load_steps=7 format=3 uid="uid://c57u187iciexi"] [gd_scene load_steps=5 format=3 uid="uid://c57u187iciexi"]
[ext_resource type="Script" uid="uid://i4p62x8fnqpn" path="res://Scripts/GL_Node_Map.gd" id="1_jyqbx"] [ext_resource type="Script" uid="uid://i4p62x8fnqpn" path="res://Scripts/GL_Node_Map.gd" id="1_jyqbx"]
[ext_resource type="PackedScene" uid="uid://mowdu1i1rldt" path="res://Scenes/UI/Search.tscn" id="1_xwfut"] [ext_resource type="PackedScene" uid="uid://mowdu1i1rldt" path="res://Scenes/UI/Search.tscn" id="1_xwfut"]
[ext_resource type="Theme" uid="uid://cxi113pis5rln" path="res://UI/Themes/Default.tres" id="2_2eix6"]
[sub_resource type="Gradient" id="Gradient_2eix6"] [sub_resource type="Gradient" id="Gradient_jyqbx"]
offsets = PackedFloat32Array(0) offsets = PackedFloat32Array(0)
colors = PackedColorArray(0.121569, 0.121569, 0.121569, 0.501961) colors = PackedColorArray(0.121569, 0.121569, 0.121569, 0.501961)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_msys2"] [sub_resource type="GradientTexture1D" id="GradientTexture1D_2eix6"]
gradient = SubResource("Gradient_2eix6") gradient = SubResource("Gradient_jyqbx")
[sub_resource type="LabelSettings" id="LabelSettings_x1ecx"] [node name="NodeMap" type="Control"]
[node name="NodeMap" type="Control" groups=["Node Map"]]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -29,71 +26,14 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
texture = SubResource("GradientTexture1D_msys2") texture = SubResource("GradientTexture1D_2eix6")
stretch_mode = 1
[node name="Search" parent="." instance=ExtResource("1_xwfut")]
visible = false
layout_mode = 1
[node name="Holder" type="Control" parent="."] [node name="Holder" type="Control" parent="."]
anchors_preset = 0 anchors_preset = 0
offset_right = 40.0 offset_right = 40.0
offset_bottom = 40.0 offset_bottom = 40.0
[node name="Label" type="Label" parent="."]
z_index = 1000
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -773.0
offset_top = -97.0
offset_right = -11.0
offset_bottom = -48.0
grow_horizontal = 0
grow_vertical = 0
theme = ExtResource("2_2eix6")
theme_override_font_sizes/font_size = 8
text = "Give LIFE Cybers
Press ESC to view node map, right click to add a node, middle click and drag to pan, scroll to zoom."
label_settings = SubResource("LabelSettings_x1ecx")
horizontal_alignment = 2
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
[node name="OptionButton" type="OptionButton" parent="MarginContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
selected = 0
item_count = 1
popup/item_0/text = "Test"
popup/item_0/id = 0
[node name="Button" type="Button" parent="MarginContainer/HBoxContainer"]
visible = false
layout_mode = 2
text = "Edit"
[node name="Button2" type="Button" parent="MarginContainer/HBoxContainer"]
layout_mode = 2
text = "Save"
[node name="Search" parent="." instance=ExtResource("1_xwfut")]
layout_mode = 1
[connection signal="pressed" from="MarginContainer/HBoxContainer/Button2" to="." method="save_everything"]

View file

@ -6,5 +6,6 @@ size_flags_vertical = 0
[node name="Button" type="Button" parent="."] [node name="Button" type="Button" parent="."]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
text = "The Crazy Node of Crazy"
alignment = 0 alignment = 0
clip_text = true clip_text = true

View file

@ -1,15 +0,0 @@
extends GL_Node
func _ready():
super._ready()
_set_title("Add")
_create_row("Float A",0.0,0.0,true,0.0,1.0)
_create_row("Float B",0.0,null,true,0.0,1.0)
_update_visuals()
func _process(delta):
super._process(delta)
apply_pick_values()
rows["Float A"]["output"] = float(rows["Float A"]["input"]) + float(rows["Float B"]["input"])
_send_input("Float A")

View file

@ -1 +0,0 @@
uid://fui0f05i5l6c

View file

@ -1,14 +0,0 @@
extends GL_Node
func _ready():
super._ready()
_set_title("Audio")
_create_row("Output",null,GL_AudioType.new(),true,GL_AudioType.new(),0)
_update_visuals()
func _process(delta):
super._process(delta)
apply_pick_values()
for key in rows:
rows[key]["output"] = rows[key]["input"]
_send_input("Output")

View file

@ -1 +0,0 @@
uid://bmukxrwmoyc20

View file

@ -1,3 +0,0 @@
extends Node
class_name GL_AudioType
var value:String = ""

View file

@ -1 +0,0 @@
uid://dfxs3vmqxy1eu

29
Scripts/GL_MiscKeys.gd Normal file
View file

@ -0,0 +1,29 @@
extends GL_Node
func _ready():
super._ready()
_set_title("Keystrokes")
_create_row("Shift",null,false,false,0.0,1)
_create_row("Control",null,false,false,0.0,1)
_create_row("Alt",null,false,false,0.0,1)
_create_row("Space",null,false,false,0.0,1)
_create_row("Enter",null,false,false,0.0,1)
_create_row("Backspace",null,false,false,0.0,1)
_update_visuals()
func _process(delta):
super._process(delta)
var key_map = {
"Shift": KEY_SHIFT,
"Control": KEY_CTRL,
"Alt": KEY_ALT,
"Space": KEY_SPACE,
"Enter": KEY_ENTER,
"Backspace": KEY_BACKSPACE,
}
for key_name in key_map.keys():
var is_pressed = Input.is_key_pressed(key_map[key_name]) or Input.is_key_pressed(key_map[key_name] + (KEY_KP_0 - KEY_0))
rows[key_name]["output"] = is_pressed
_send_input(key_name)

View file

@ -0,0 +1 @@
uid://bj0lla8757tnh

View file

@ -1,16 +0,0 @@
extends GL_Node
func _ready():
super._ready()
_set_title("Mix Floats")
_create_row("Factor",0.0,0.0,false,null,0)
_create_row("Float A",0.0,null,true,0.0,1.0)
_create_row("Float B",0.0,null,true,0.0,1.0)
_update_visuals()
func _process(delta):
super._process(delta)
apply_pick_values()
rows["Factor"]["output"] = lerp(float(rows["Float A"]["input"]),float(rows["Float B"]["input"]),rows["Factor"]["input"])
_send_input("Factor")

View file

@ -1 +0,0 @@
uid://beit3xudynjdl

View file

@ -13,7 +13,7 @@ func _process(delta):
_send_input("Output") _send_input("Output")
func _unhandled_input(event): func _input(event):
# Check if the mouse wheel up or down button is pressed # Check if the mouse wheel up or down button is pressed
if event is InputEventMouseButton: if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_WHEEL_UP and event.pressed: if event.button_index == MOUSE_BUTTON_WHEEL_UP and event.pressed:

View file

@ -1,4 +0,0 @@
extends GL_Animatable
func _sent_signals(signal_ID:String,the_signal):
self.get_node(signal_ID).visible = the_signal;

View file

@ -1 +0,0 @@
uid://dytpgt3c33k62

View file

@ -1,15 +0,0 @@
extends GL_Node
func _ready():
super._ready()
_set_title("Multiply")
_create_row("Float A",0.0,0.0,true,0.0,1.0)
_create_row("Float B",0.0,null,true,0.0,1.0)
_update_visuals()
func _process(delta):
super._process(delta)
apply_pick_values()
rows["Float A"]["output"] = float(rows["Float A"]["input"]) * float(rows["Float B"]["input"])
_send_input("Float A")

View file

@ -1 +0,0 @@
uid://bmnxkp7ge8wu1

View file

@ -1,33 +1,20 @@
extends PanelContainer extends PanelContainer
class_name GL_Node class_name GL_Node
var rows : Dictionary var rows : Dictionary
var uuid : String var uuid : int #REMEMBER TO SET THIS ON CREATION
var nodePath:String
var dragging : bool var dragging : bool
var canDrag : bool var canDrag : bool
var dragOffset : Vector2 var dragOffset : Vector2
var loadNodeRow : Resource var loadNodeRow : Resource
var special_condition : String var special_condition : String
@export var visual_name : String
func _ready(): func _ready():
loadNodeRow = preload("res://Scenes/Nodes/Node Row.tscn") loadNodeRow = preload("res://Scenes/Nodes/Node Row.tscn")
(get_node("Margins").get_node("Holder").get_node("Title").get_node("Exit Button") as Button).connect("button_down",self.delete_whole_node) (get_node("Margins").get_node("Holder").get_node("Title").get_node("Exit Button") as Button).connect("button_down",self.delete_whole_node)
if (visual_name != ""): _set_title(visual_name)
func _process(delta): func _process(delta):
if dragging: if dragging:
position = get_viewport().get_mouse_position() + dragOffset position = get_viewport().get_mouse_position() + dragOffset
for key in rows:
for connection in rows[key].get("connections",[]):
if typeof(connection.target) == TYPE_STRING:
for node in get_tree().get_nodes_in_group("GL Node"):
if node is GL_Node:
if node.uuid == connection.target:
connection.target = node
break
func _input(event): func _input(event):
if event is InputEventMouseButton: if event is InputEventMouseButton:
@ -40,7 +27,7 @@ func _input(event):
func _create_uuid(): func _create_uuid():
var rand = RandomNumberGenerator.new() var rand = RandomNumberGenerator.new()
rand.seed = Time.get_unix_time_from_system() rand.seed = Time.get_unix_time_from_system()
uuid = str(rand.randi()) uuid = rand.randi()
func _update_visuals(): func _update_visuals():
var holder = get_node("Margins").get_node("Holder") var holder = get_node("Margins").get_node("Holder")
@ -75,10 +62,6 @@ func _update_visuals():
TYPE_BOOL: TYPE_BOOL:
assignPick(nodeRow.get_node("Pick Bool"),str(key)) assignPick(nodeRow.get_node("Pick Bool"),str(key))
(nodeRow.get_node("Pick Bool") as CheckButton).button_pressed = rows[key]["pickValue"] (nodeRow.get_node("Pick Bool") as CheckButton).button_pressed = rows[key]["pickValue"]
if rows[key]["pickValue"] is GL_AudioType:
assignPick(nodeRow.get_node("Pick Audio"),str(key))
if rows[key]["pickValue"] == null:
rows[key]["pickValue"] = GL_AudioType.new()
else: else:
(nodeRow.get_node("Label") as Label).size_flags_horizontal = Control.SIZE_EXPAND_FILL (nodeRow.get_node("Label") as Label).size_flags_horizontal = Control.SIZE_EXPAND_FILL
@ -110,7 +93,7 @@ func give_input_point_pos(name:String) -> Vector2:
func _set_inout_type(label:Button, value): func _set_inout_type(label:Button, value):
match typeof(value): match typeof(value):
TYPE_FLOAT: TYPE_FLOAT:
label.text = "🔘" label.text = ""
label.add_theme_color_override("font_color", Color.ROYAL_BLUE) label.add_theme_color_override("font_color", Color.ROYAL_BLUE)
TYPE_BOOL: TYPE_BOOL:
label.text = "" label.text = ""
@ -118,18 +101,11 @@ func _set_inout_type(label:Button, value):
TYPE_COLOR: TYPE_COLOR:
label.text = "" label.text = ""
label.add_theme_color_override("font_color", Color.WHITE_SMOKE) label.add_theme_color_override("font_color", Color.WHITE_SMOKE)
if value is GL_AudioType: _:
label.text = "🔈" label.visible = false
label.add_theme_color_override("font_color", Color.BLUE_VIOLET)
if value == null:
label.visible = false
func _set_title(name:String): func _set_title(name:String):
(get_node("Margins").get_node("Holder").get_node("Title").get_node("Title Label") as LineEdit).text = name (get_node("Margins").get_node("Holder").get_node("Title").get_node("Title Label") as Label).text = name
func _get_title() -> String:
return (get_node("Margins").get_node("Holder").get_node("Title").get_node("Title Label") as LineEdit).text
func _create_row(name:String,input,output,picker:bool,pickDefault,pickFloatMaximum:float): func _create_row(name:String,input,output,picker:bool,pickDefault,pickFloatMaximum:float):
if rows.has(name): if rows.has(name):
@ -147,12 +123,12 @@ func _send_input(output_name: String):
if not rows.has(output_name): if not rows.has(output_name):
return return
for conn in rows[output_name].get("connections", []): var connections = rows[output_name].get("connections", [])
for conn in connections:
var target = conn.get("target", null) var target = conn.get("target", null)
var input_name = conn.get("input_name", null) var input_name = conn.get("input_name", null)
if target and input_name: if target and input_name:
if typeof(target) != TYPE_INT: target._recieve_input(input_name, rows[output_name]["output"])
target._recieve_input(input_name, rows[output_name]["output"])
func _confirm_backConnection(input_name:String): func _confirm_backConnection(input_name:String):
if !rows.has(input_name): if !rows.has(input_name):
@ -167,9 +143,8 @@ func _create_connection(target:GL_Node,input_name:String,output_name:String):
if item == null: if item == null:
return return
var typeA = typeof(rows[output_name].get("output", null)) if typeof(rows[output_name].get("output", null)) != typeof(target.rows[input_name].get("input",null)):
var typeB = typeof(target.rows[input_name].get("input",null)) if !(typeof(rows[output_name].get("output", null)) == TYPE_BOOL && typeof(target.rows[input_name].get("input",null)) == TYPE_FLOAT):
if (typeA != typeB) && !(typeA == TYPE_BOOL && typeB == TYPE_FLOAT) && !(typeA == TYPE_INT && typeB == TYPE_FLOAT)&& !(typeA == TYPE_FLOAT && typeB == TYPE_INT):
print("Type mismatch: cannot connect " + output_name + " to " + target.name) print("Type mismatch: cannot connect " + output_name + " to " + target.name)
return return
@ -178,7 +153,7 @@ func _create_connection(target:GL_Node,input_name:String,output_name:String):
"input_name": input_name "input_name": input_name
} }
var connections = rows[output_name].get("connections", []) var connections = rows[output_name].get("connections",[])
for connection in connections: for connection in connections:
if connection.target == thenew.target and connection.input_name == thenew.input_name: if connection.target == thenew.target and connection.input_name == thenew.input_name:
@ -223,4 +198,4 @@ func delete_whole_node():
if node is GL_Node_Point: if node is GL_Node_Point:
for key in rows: for key in rows:
node.mainNode.destroy_connection(self,key) node.mainNode.destroy_connection(self,key)
get_parent().queue_free() queue_free()

View file

@ -21,8 +21,6 @@ func _named(name:String):
mainNode._create_row(name,false,false,true,false,0) mainNode._create_row(name,false,false,true,false,0)
2: 2:
mainNode._create_row(name,Color.WHITE,Color.WHITE,true,Color.WHITE,0) mainNode._create_row(name,Color.WHITE,Color.WHITE,true,Color.WHITE,0)
3:
mainNode._create_row(name,GL_AudioType.new(),GL_AudioType.new(),true,GL_AudioType.new(),0)
mainNode._update_visuals() mainNode._update_visuals()
func _cancelled(): func _cancelled():
disabled = false disabled = false

View file

@ -1,57 +1,32 @@
extends Control extends Control
class_name GL_Node_Map
var holder: Control var holder: Control
var is_panning: bool = false var is_panning: bool = false
var last_mouse_pos: Vector2 var last_mouse_pos: Vector2
var is_hovered: bool = false var is_hovered: bool = false
#Workspace shenanigans
var optionsVar:OptionButton
#Workspaces
var _workspace_ID:String
var save_name: String = "My Save"
var author_name: String = "Unnamed Author"
var showtapesPath: String = "user://Showtapes/"
var version: String = ProjectSettings.get_setting("application/config/version")
var game_title: String = ProjectSettings.get_setting("application/config/name")
var time_created: String = ""
var last_updated: String = ""
func _notification(what):
if what == NOTIFICATION_EXIT_TREE:
save_everything()
func _ready(): func _ready():
visible = false visible = false
holder = get_node("Holder") holder = get_node("Holder")
optionsVar = get_node("MarginContainer/HBoxContainer/OptionButton")
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
connect("mouse_entered", _on_mouse_entered) connect("mouse_entered", _on_mouse_entered)
connect("mouse_exited", _on_mouse_exited) connect("mouse_exited", _on_mouse_exited)
_workspace_ID = generate_new_workspace_id()
populate_workspace_options()
optionsVar.connect("item_selected", Callable(self, "_on_workspace_selected"))
func _on_mouse_entered(): func _on_mouse_entered():
is_hovered = true is_hovered = true
func _on_mouse_exited(): func _on_mouse_exited():
is_hovered = false is_hovered = false
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed: if event is InputEventKey and event.pressed:
match event.keycode: match event.keycode:
KEY_ESCAPE: KEY_ESCAPE:
visible = not visible visible = not visible
if not visible: if not visible:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
return
else: else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
@ -75,11 +50,14 @@ func _input(event: InputEvent) -> void:
elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN: elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
zoom_factor = 0.9 zoom_factor = 0.9
# Apply scale
holder.scale *= zoom_factor holder.scale *= zoom_factor
# Recalculate the new local position of the mouse after scaling
var new_global_xform = holder.get_global_transform() var new_global_xform = holder.get_global_transform()
var new_local_mouse_pos = new_global_xform.affine_inverse().basis_xform(mouse_pos) var new_local_mouse_pos = new_global_xform.affine_inverse().basis_xform(mouse_pos)
# Calculate offset to shift so the mouse stays “anchored”
var delta = (new_local_mouse_pos - local_mouse_pos) var delta = (new_local_mouse_pos - local_mouse_pos)
holder.position += delta * holder.scale holder.position += delta * holder.scale
@ -87,170 +65,3 @@ func _input(event: InputEvent) -> void:
var delta = event.position - last_mouse_pos var delta = event.position - last_mouse_pos
holder.position += delta holder.position += delta
last_mouse_pos = event.position last_mouse_pos = event.position
func save_everything():
var saveDict := {}
var rng = RandomNumberGenerator.new()
rng.seed = Time.get_ticks_msec()
if holder.get_child_count() == 0:
return
for child in holder.get_children():
child = child.get_child(0)
print(child._get_title() + ", " + child.nodePath)
if child is not GL_Node:
print(child)
continue
var id = "SAVE_" + str(rng.randi())
var node_data = {
"path": child.nodePath,
"name": child._get_title(),
"uuid": child.uuid,
"rows": child.rows.duplicate(true),
"position": child.position
}
# Save recording if it's a GL_Record and has enough data
if child is GL_Record and child.recording != null:
if child.recording.size() >= 3:
var recording_file_path = showtapesPath + str(_workspace_ID) + "/" + child.uuid + "_recording.tres"
var recording_config = ConfigFile.new()
recording_config.set_value("recording", "data", child.recording)
var err = recording_config.save(recording_file_path)
if err != OK:
push_error("Failed to save recording for " + child.uuid + ": " + str(err))
else:
print("Saved recording for node ", child.uuid)
# Convert connections to uuid references
for key in node_data["rows"]:
if node_data["rows"][key].has("connections"):
var connections = node_data["rows"][key]["connections"]
for i in range(connections.size()):
if connections[i]["target"] is GL_Node:
connections[i]["target"] = connections[i]["target"].uuid
saveDict[id] = node_data
var save_dir = showtapesPath + str(_workspace_ID)
DirAccess.make_dir_recursive_absolute(save_dir)
var file_path = save_dir + "/node_workspace.tres"
var resource = ConfigFile.new()
# Metadata section
if time_created == "":
time_created = Time.get_datetime_string_from_system(true)
last_updated = Time.get_datetime_string_from_system(true)
resource.set_value("meta", "save_name", save_name)
resource.set_value("meta", "author", author_name)
resource.set_value("meta", "version", ProjectSettings.get_setting("application/config/version"))
resource.set_value("meta", "game_title", ProjectSettings.get_setting("application/config/name"))
resource.set_value("meta", "time_created", time_created)
resource.set_value("meta", "last_updated", last_updated)
# Main save data
resource.set_value("workspace", "data", saveDict)
var err = resource.save(file_path)
if err != OK:
push_error("Failed to save workspace: " + str(err))
else:
print("Saved workspace to: ", file_path)
populate_workspace_options()
func load_everything():
var file_path = showtapesPath + str(_workspace_ID) + "/node_workspace.tres"
var resource = ConfigFile.new()
var err = resource.load(file_path)
if err != OK:
push_error("Failed to load workspace: " + str(err))
return {}
# Load metadata
save_name = resource.get_value("meta", "save_name", "Unnamed Save")
author_name = resource.get_value("meta", "author", "Unknown Author")
version = resource.get_value("meta", "version", "0.0")
game_title = resource.get_value("meta", "game_title", "Untitled Game")
time_created = resource.get_value("meta", "time_created", "")
last_updated = resource.get_value("meta", "last_updated", "")
print("Loaded workspace metadata:")
print("Save Name: ", save_name)
print("Author: ", author_name)
print("Version: ", version)
print("Game Title: ", game_title)
print("Time Created: ", time_created)
print("Last Updated: ", last_updated)
# Load nodes
var data = resource.get_value("workspace", "data", {})
for key in data:
var packed_scene = load(data[key]["path"])
if packed_scene == null:
printerr("Could not load resource at: " + data[key]["path"])
continue
var node = packed_scene.instantiate() as Control
holder.add_child(node)
node = node.get_child(0) as GL_Node
node.position = data[key].get("position",Vector2.ZERO)
node.nodePath = data[key].get("path","ERR")
node.uuid = data[key].get("uuid","ERR_" + key + str(Time.get_ticks_msec()))
node._set_title(data[key].get("name","???"))
node.rows = data[key].get("rows",{})
node._update_visuals()
if node is GL_Record:
var recording_file = showtapesPath + str(_workspace_ID) + "/" + node.uuid + "_recording.tres"
var config = ConfigFile.new()
if config.load(recording_file) == OK:
node.recording = config.get_value("recording", "data", {})
func generate_new_workspace_id() -> String:
var rng = RandomNumberGenerator.new()
rng.seed = Time.get_ticks_msec()
return str(rng.randi())
func clear_holder():
for node in holder.get_children():
node.queue_free()
await get_tree().process_frame # ensure all nodes are freed
func populate_workspace_options():
optionsVar.clear()
optionsVar.add_item("New Workspace")
var dir := DirAccess.open(showtapesPath)
if dir:
dir.list_dir_begin()
var name = dir.get_next()
while name != "":
if dir.current_is_dir() and name != "." and name != "..":
optionsVar.add_item(name)
name = dir.get_next()
dir.list_dir_end()
func _on_workspace_selected(index: int):
save_everything()
if index == 0: # New Workspace
clear_holder()
_workspace_ID = generate_new_workspace_id()
save_name = "My Save"
author_name = "Unnamed Author"
version = ProjectSettings.get_setting("application/config/version")
game_title = ProjectSettings.get_setting("application/config/name")
time_created = ""
last_updated = ""
print("Created new workspace: ", _workspace_ID)
else:
var selected_name = optionsVar.get_item_text(index)
_workspace_ID = selected_name
clear_holder()
load_everything()

View file

@ -1,81 +0,0 @@
extends GL_Node_Picker
var audio_selector:OptionButton
var file_dialog:FileDialog
func _ready():
file_dialog = get_node("FileDialog")
audio_selector = get_node("HBox").get_node("OptionButton")
DirAccess.make_dir_recursive_absolute(find_audio_path())
file_dialog.file_selected.connect(_on_audio_file_selected)
_update_audio_options()
func _on_audio_button_pressed():
file_dialog.clear_filters()
file_dialog.current_path = OS.get_system_dir(OS.SYSTEM_DIR_DOWNLOADS)
file_dialog.add_filter("*.wav ; WAV Audio")
file_dialog.add_filter("*.mp3 ; MP3 Audio")
file_dialog.add_filter("*.ogg ; OGG Audio")
file_dialog.popup_centered()
func _on_audio_file_selected(path: String):
var filename = path.get_file()
var dest_path = find_audio_path() + "/" + filename
var file = FileAccess.open(path, FileAccess.READ)
if file:
var data = file.get_buffer(file.get_length())
file.close()
var save_file = FileAccess.open(dest_path, FileAccess.WRITE)
if save_file:
save_file.store_buffer(data)
save_file.close()
print("Saved audio to: ", dest_path)
_update_audio_options(filename) # repopulate and select this one
else:
push_error("Failed to write audio file.")
else:
push_error("Failed to read selected audio.")
func _update_audio_options(select_filename := ""):
audio_selector.clear()
var audio_files := []
var dir := DirAccess.open(find_audio_path())
if dir:
dir.list_dir_begin()
var file = dir.get_next()
while file != "":
if not dir.current_is_dir():
audio_files.append(file)
file = dir.get_next()
dir.list_dir_end()
audio_files.sort()
for i in range(audio_files.size()):
audio_selector.add_item(audio_files[i])
if audio_files[i] == select_filename:
audio_selector.select(i)
_set_audio_path(audio_files[i])
func _on_audio_option_selected(index: int):
var file = audio_selector.get_item_text(index)
_set_audio_path(file)
func _set_audio_path(file: String):
var path = find_audio_path() + "/" + file
if mainNode and mainNode.rows.has(valueName):
var audio = GL_AudioType.new()
audio.value = path
mainNode.rows[valueName]["pickValue"] = audio
print("Audio set: ", path)
else:
push_error("mainNode or rows[valueName] not found.")
func find_audio_path() -> String:
for node in get_tree().get_nodes_in_group("Node Map"):
if node is GL_Node_Map:
return "user://Showtapes/" + node._workspace_ID + "/Audio"
printerr("Uhhhhh")
return ""

View file

@ -1 +0,0 @@
uid://rmlqvxot3kys

View file

@ -26,8 +26,6 @@ func _process(delta):
previewLine.default_color = Color.BLACK previewLine.default_color = Color.BLACK
TYPE_COLOR: TYPE_COLOR:
previewLine.default_color = output previewLine.default_color = output
if output is GL_AudioType:
previewLine.default_color = Color.BLUE_VIOLET
var connections = mainNode.rows[valueName].get("connections",[]) var connections = mainNode.rows[valueName].get("connections",[])
if connections != []: if connections != []:
@ -45,14 +43,8 @@ func _process(delta):
child.default_color = Color.BLACK child.default_color = Color.BLACK
TYPE_COLOR: TYPE_COLOR:
child.default_color = output child.default_color = output
if output is GL_AudioType:
if output.value == "":
child.default_color = Color.BLACK
else:
child.default_color = Color.BLUE_VIOLET
child.points[0] = global_position + Vector2(size.x / 2, size.y / 2) child.points[0] = global_position + Vector2(size.x / 2, size.y / 2)
if typeof(connections[iter]["target"]) != TYPE_INT: child.points[1] = (connections[iter]["target"] as GL_Node).give_input_point_pos(connections[iter]["input_name"])# - child.global_position
child.points[1] = (connections[iter]["target"] as GL_Node).give_input_point_pos(connections[iter]["input_name"])# - child.global_position
iter += 1 iter += 1
func _create_line() -> Line2D: func _create_line() -> Line2D:

View file

@ -1,13 +1,13 @@
extends GL_Node extends GL_Node
@export var identification : String @export var identification : String
@export var visual_name : String
@export var names : PackedStringArray @export var names : PackedStringArray
@export var types : PackedStringArray @export var types : PackedStringArray
func _ready(): func _ready():
super._ready() super._ready()
_set_title(identification) _set_title(visual_name)
if (visual_name != ""): _set_title(visual_name)
for i in names.size(): for i in names.size():
match(types[i].to_lower()): match(types[i].to_lower()):
"float": "float":
@ -16,8 +16,6 @@ func _ready():
_create_row(str(names[i]),Color.WHITE,null,true,Color.WHITE,0) _create_row(str(names[i]),Color.WHITE,null,true,Color.WHITE,0)
"bool": "bool":
_create_row(str(names[i]),false,null,true,false,0) _create_row(str(names[i]),false,null,true,false,0)
"audio":
_create_row(str(names[i]),GL_AudioType.new(),null,true,GL_AudioType.new(),0)
_update_visuals() _update_visuals()
func _process(delta): func _process(delta):

View file

@ -1,5 +1,4 @@
extends GL_Node extends GL_Node
class_name GL_Record
var timer:float var timer:float
const sampleRate = 0.05 const sampleRate = 0.05
var recording:Dictionary var recording:Dictionary
@ -60,18 +59,13 @@ func _traverse():
recording[key]["lastUsed"] = current recording[key]["lastUsed"] = current
recording[key]["current"] = newCurrent recording[key]["current"] = newCurrent
if recording[key]["lastUsed"] != null && recording[key]["current"] != recording[key]["end"]: if recording[key]["lastUsed"] != null && recording[key]["current"] != recording[key]["end"]:
if(typeof(rows[key]["output"]) == TYPE_BOOL || rows[key]["output"] is GL_AudioType): rows[key]["output"] = lerp(recording[key]["list"][recording[key]["lastUsed"]]["value"],recording[key]["list"][recording[key]["current"]]["value"],remap_time(time,recording[key]["list"][recording[key]["lastUsed"]]["time"],recording[key]["list"][recording[key]["current"]]["time"]))
rows[key]["output"] = recording[key]["list"][recording[key]["current"]]["value"]
elif(typeof(rows[key]["output"]) == TYPE_FLOAT):
rows[key]["output"] = lerp(float(recording[key]["list"][recording[key]["lastUsed"]]["value"]),float(recording[key]["list"][recording[key]["current"]]["value"]),remap_time(time,recording[key]["list"][recording[key]["lastUsed"]]["time"],recording[key]["list"][recording[key]["current"]]["time"]))
elif(typeof(rows[key]["output"]) == TYPE_COLOR):
rows[key]["output"] = lerp(recording[key]["list"][recording[key]["lastUsed"]]["value"],recording[key]["list"][recording[key]["current"]]["value"],remap_time(time,recording[key]["list"][recording[key]["lastUsed"]]["time"],recording[key]["list"][recording[key]["current"]]["time"]))
func remap_time(value: float, start: float, end: float) -> float: func remap_time(value: float, start: float, end: float) -> float:
if start == end: if start == end:
return 0.0 return 0.0
return (value - start) / (end - start) return (value - start) / (end - start)
func recursive_traverse_forward(key:String,current:String) -> String: func recursive_traverse_forward(key:String,current:String) -> String:
var dict = recording[key]["list"][current] var dict = recording[key]["list"][current]
if dict["time"] > time: if dict["time"] > time:
@ -86,6 +80,10 @@ func _record():
for key in recording: for key in recording:
if key == "Recording" || key == "Current Time": if key == "Recording" || key == "Current Time":
continue continue
if defaultValues[key] == rows[key]["input"]:
continue
elif defaultValues[key] != null:
defaultValues[key] == null #is this gonna bite me back if I allow null values to pass
var currentSave = recording[key]["current"] var currentSave = recording[key]["current"]
if currentSave == null: if currentSave == null:
var id = "ID_" + str(rng.randi()) var id = "ID_" + str(rng.randi())
@ -100,11 +98,7 @@ func _record():
recording[key]["end"] = id recording[key]["end"] = id
rows[key]["output"] = recording[key]["list"][id]["value"] rows[key]["output"] = recording[key]["list"][id]["value"]
continue continue
if defaultValues[key] == rows[key]["input"]: else:
continue
elif defaultValues[key] != null:
defaultValues[key] = null #is this gonna bite me back if I allow null values to pass
if currentSave != null:
if time < oldTime: #rewind if time < oldTime: #rewind
continue #fix pls continue #fix pls
else: #forward else: #forward

View file

@ -1,38 +1,27 @@
extends Control extends Control
var rows : Array = [ var rows : Dictionary = {
"Animatronics/CyberChuck", "CyberChuck":1,
"Animatronics/CyberHelen", "CyberHelen":1,
"Animatronics/CyberMunch", "CyberMunch":1,
"", "ChuckSpot":1,
"Lighting/Spotlights", "HelenSpot":1,
"Lighting/Floodlights", "MunchSpot":1,
"Lighting/Backdrop Lights", "Bool":1,
"Lighting/Misc Lights", "Color":1,
"Lighting/Organ Lights", "Float":1,
"", "Invert":1,
"Add", "MiscKeys":1,
"Audio", "NumberKeys":1,
"Bool", "Keystroke Ramp":1,
"Color", "Lerp":1,
"Direct Output", "Mix Colors":1,
"Float", "Mouse Wheel":1,
"Invert", "Random":1,
"Keystrokes", "Record":1,
"Keystroke Ramp", "Sine":1,
"Lerp", "Timeline":1,
"Mix Colors", }
"Mix Floats",
"Mouse Wheel",
"Multiply",
"Random",
"Record",
"Sine",
"Subtract",
"Switch Audio",
"Timeline",
]
var searching : bool var searching : bool
var lastMousePos : Vector2 var lastMousePos : Vector2
@ -58,15 +47,11 @@ func _set_rows():
for child in container.get_children(): for child in container.get_children():
child.queue_free() child.queue_free()
for key in rows: for key in rows:
if str(key) == "":
container.call_deferred("add_child",load("res://Scenes/UI/Search Row.tscn").instantiate())
continue
var row = load("res://Scenes/UI/Search Row.tscn").instantiate() var row = load("res://Scenes/UI/Search Row.tscn").instantiate()
var button = (row.get_node("Button") as Button) var button = (row.get_node("Button") as Button)
var visualName = load("res://Scenes/Node Types/" + str(key) + ".tscn").instantiate().get_node("Node").visual_name button.text = str(key)
button.text = visualName if visualName != "" else str(key)
button.pressed.connect(func(): button.pressed.connect(func():
_create_node(str(key)) _create_node(button.text)
) )
button.pressed.connect(func(): button.pressed.connect(func():
_set_State(false) _set_State(false)
@ -74,11 +59,9 @@ func _set_rows():
container.call_deferred("add_child",row) container.call_deferred("add_child",row)
func _create_node(name:String): func _create_node(name:String):
var path = "res://Scenes/Node Types/" + name + ".tscn" var node = load("res://Scenes/Node Types/" + name + ".tscn").instantiate()
var node = load(path).instantiate()
get_parent().get_node("Holder").add_child(node) get_parent().get_node("Holder").add_child(node)
node = (node as Control).get_child(0) as GL_Node node = (node as Control).get_child(0) as GL_Node
node.nodePath = path
node.position = lastMousePos node.position = lastMousePos
node._create_uuid() node._create_uuid()

View file

@ -1,44 +0,0 @@
extends GL_Animatable
var speaker:AudioStreamPlayer
var oldPath:String
var oldTime:float
func _ready():
speaker = get_child(0)
func _sent_signals(anim_name: String, value):
if speaker == null:
printerr("Can't find Animatable Speaker, needs to be the first child of node")
return
match(anim_name):
"Audio":
if value is not GL_AudioType:
return
var path = (value as GL_AudioType).value
if path != "" && path != oldPath:
var stream
match(path.get_extension().to_lower()):
"mp3":
stream = AudioStreamMP3.load_from_file(path)
"wav":
stream = AudioStreamWAV.load_from_file(path)
"ogg":
stream = AudioStreamOggVorbis.load_from_file(path)
if stream and stream is AudioStream:
speaker.stream = stream
oldPath = path
else:
printerr("Invalid audio stream at path: ", path)
"Volume":
speaker.volume_linear = value
"Current Time":
if speaker.stream != null:
if abs(speaker.get_playback_position() - value) > 0.05 && value < speaker.stream.get_length():
speaker.play(value)
if oldTime == value:
speaker.stop()
oldTime = value

View file

@ -1 +0,0 @@
uid://c5kxam0k3beml

View file

@ -1,5 +1,5 @@
extends GL_Animatable extends GL_Animatable
var light:Light3D var light:SpotLight3D
func _ready(): func _ready():
light = self.get_parent() light = self.get_parent()

View file

@ -1,15 +0,0 @@
extends GL_Node
func _ready():
super._ready()
_set_title("Subtract")
_create_row("Float A",0.0,0.0,true,0.0,1.0)
_create_row("Float B",0.0,null,true,0.0,1.0)
_update_visuals()
func _process(delta):
super._process(delta)
apply_pick_values()
rows["Float A"]["output"] = float(rows["Float A"]["input"]) - float(rows["Float B"]["input"])
_send_input("Float A")

View file

@ -1 +0,0 @@
uid://bxaml7g17kutm

View file

@ -1,18 +0,0 @@
extends GL_Node
func _ready():
super._ready()
_set_title("Switch Audio")
_create_row("Toggle",false,GL_AudioType.new(),true,false,0)
_create_row("Audio A",GL_AudioType.new(),null,true,GL_AudioType.new(),0)
_create_row("Audio B",GL_AudioType.new(),null,true,GL_AudioType.new(),0)
_update_visuals()
func _process(delta):
super._process(delta)
apply_pick_values()
if(rows["Toggle"]["input"] == false):
rows["Toggle"]["output"] = rows["Audio A"]["input"]
else:
rows["Toggle"]["output"] = rows["Audio B"]["input"]
_send_input("Toggle")

View file

@ -1 +0,0 @@
uid://dvk3lfcqg4nwr

View file

@ -1,114 +1,146 @@
class_name FreeLookCamera extends Camera3D extends Camera3D
# Modifier keys' speed multiplier ## Camera with flying script attached to it.
const SHIFT_MULTIPLIER = 2.5 class_name Freecam3D
const ALT_MULTIPLIER = 1.0 / SHIFT_MULTIPLIER
##
## Camera with toggleable freecam mode for prototyping when creating levels, shaders, lighting, etc.
##
## Usage: Run your game, press <TAB> and fly around freely. Uses Minecraft-like controls.
##
## Customize your own toggle key to avoid collisions with your current mappings.
@export var toggle_key: Key = KEY_TAB
## Speed up / down by scrolling the mouse whell down / up
@export var invert_speed_controls: bool = false
@export var overlay_text: bool = true
## Pivot node for camera looking around
@onready var pivot := Node3D.new()
## Main parent for camera overlay.
@onready var screen_overlay := VBoxContainer.new()
## Container for the chat-like event log.
@onready var event_log := VBoxContainer.new()
const MAX_SPEED := 0.25
const MIN_SPEED := 0.01
const ACCELERATION := 0.1
const MOUSE_SENSITIVITY := 0.002
## Whether or not the camera can move.
var movement_active := false:
set(val):
movement_active = val
display_message("[Movement ON]" if movement_active else "[Movement OFF]")
## The current maximum speed. Lower or higher it by scrolling the mouse wheel.
var target_speed := MIN_SPEED
## Movement velocity.
var velocity := Vector3.ZERO
@export_range(0.0, 1.0) var sensitivity: float = 0.25 ## Sets up pivot and UI overlay elements.
func _setup_nodes() -> void:
self.add_sibling(pivot)
pivot.position = position
pivot.rotation = rotation
pivot.name = "FreecamPivot"
self.reparent(pivot)
self.position = Vector3.ZERO
self.rotation = Vector3.ZERO
# UI stuff
screen_overlay.add_theme_constant_override("Separation", 8)
self.add_child(screen_overlay)
screen_overlay.add_child(_make_label("Debug Camera"))
screen_overlay.add_spacer(false)
# Mouse state screen_overlay.add_child(event_log)
var _mouse_position = Vector2(0.0, 0.0) screen_overlay.visible = overlay_text
var _total_pitch = 0.0
# Movement state
var _direction = Vector3(0.0, 0.0, 0.0)
var _velocity = Vector3(0.0, 0.0, 0.0)
var _acceleration = 30
var _deceleration = -10
var _vel_multiplier = 4
# Keyboard state func _ready() -> void:
var _w = false _setup_nodes.call_deferred()
var _s = false _add_keybindings()
var _a = false movement_active = true
var _d = false Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
var _q = false
var _e = false
var _shift = false
var _alt = false
func _input(event):
# Receives mouse motion
if event is InputEventMouseMotion:
_mouse_position = event.relative
# Receives mouse button input
if event is InputEventMouseButton:
match event.button_index:
MOUSE_BUTTON_WHEEL_UP: # Increases max velocity
_vel_multiplier = clamp(_vel_multiplier * 1.1, 0.2, 20)
MOUSE_BUTTON_WHEEL_DOWN: # Decereases max velocity
_vel_multiplier = clamp(_vel_multiplier / 1.1, 0.2, 20)
# Receives key input func _process(delta: float) -> void:
if event is InputEventKey:
match event.keycode:
KEY_W:
_w = event.pressed
KEY_S:
_s = event.pressed
KEY_A:
_a = event.pressed
KEY_D:
_d = event.pressed
KEY_Q:
_q = event.pressed
KEY_E:
_e = event.pressed
KEY_SHIFT:
_shift = event.pressed
KEY_ALT:
_alt = event.pressed
# Updates mouselook and movement every frame if Input.is_action_just_released("__debug_camera_toggle"):
func _process(delta): movement_active = not movement_active
_update_mouselook()
_update_movement(delta)
# Updates camera movement if movement_active:
func _update_movement(delta): var dir = Vector3.ZERO
# Computes desired direction from key states if Input.is_action_pressed("__debug_camera_forward"): dir.z -= 1
_direction = Vector3( if Input.is_action_pressed("__debug_camera_back"): dir.z += 1
(_d as float) - (_a as float), if Input.is_action_pressed("__debug_camera_left"): dir.x -= 1
(_e as float) - (_q as float), if Input.is_action_pressed("__debug_camera_right"): dir.x += 1
(_s as float) - (_w as float) if Input.is_action_pressed("__debug_camera_up"): dir.y += 1
) if Input.is_action_pressed("__debug_camera_down"): dir.y -= 1
# Computes the change in velocity due to desired direction and "drag" dir = dir.normalized()
# The "drag" is a constant acceleration on the camera to bring it's velocity to 0 dir = dir.rotated(Vector3.UP, pivot.rotation.y)
var offset = _direction.normalized() * _acceleration * _vel_multiplier * delta \
+ _velocity.normalized() * _deceleration * _vel_multiplier * delta
# Compute modifiers' speed multiplier velocity = lerp(velocity, dir * target_speed, ACCELERATION)
var speed_multi = 1 pivot.position += velocity
if _shift: speed_multi *= SHIFT_MULTIPLIER
if _alt: speed_multi *= ALT_MULTIPLIER
# Checks if we should bother translating the camera
if _direction == Vector3.ZERO and offset.length_squared() > _velocity.length_squared():
# Sets the velocity to 0 to prevent jittering due to imperfect deceleration
_velocity = Vector3.ZERO
else:
# Clamps speed to stay within maximum value (_vel_multiplier)
_velocity.x = clamp(_velocity.x + offset.x, -_vel_multiplier, _vel_multiplier)
_velocity.y = clamp(_velocity.y + offset.y, -_vel_multiplier, _vel_multiplier)
_velocity.z = clamp(_velocity.z + offset.z, -_vel_multiplier, _vel_multiplier)
translate(_velocity * delta * speed_multi) func _input(event: InputEvent) -> void:
if movement_active:
# Turn around
if event is InputEventMouseMotion:
pivot.rotate_y(-event.relative.x * MOUSE_SENSITIVITY)
rotate_x(-event.relative.y * MOUSE_SENSITIVITY)
rotation.x = clamp(rotation.x, -PI/2, PI/2)
# Updates mouse look var speed_up = func():
func _update_mouselook(): target_speed = clamp(target_speed + 0.015, MIN_SPEED, MAX_SPEED)
# Only rotates mouse if the mouse is captured display_message("[Speed up] " + str(target_speed))
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
_mouse_position *= sensitivity
var yaw = _mouse_position.x
var pitch = _mouse_position.y
_mouse_position = Vector2(0, 0)
# Prevents looking up/down too far var slow_down = func():
pitch = clamp(pitch, -90 - _total_pitch, 90 - _total_pitch) target_speed = clamp(target_speed - 0.015, MIN_SPEED, MAX_SPEED)
_total_pitch += pitch display_message("[Slow down] " + str(target_speed))
rotate_y(deg_to_rad(-yaw)) # Speed up and down with the mouse wheel
rotate_object_local(Vector3(1,0,0), deg_to_rad(-pitch)) if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_WHEEL_UP and event.pressed:
slow_down.call() if invert_speed_controls else speed_up.call()
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN and event.pressed:
speed_up.call() if invert_speed_controls else slow_down.call()
## Pushes new message label into "chat" and removes the old ones if necessary
func display_message(text: String) -> void:
while event_log.get_child_count() >= 3:
event_log.remove_child(event_log.get_child(0))
event_log.add_child(_make_label(text))
func _make_label(text: String) -> Label:
var l = Label.new()
l.text = text
return l
func _add_keybindings() -> void:
var actions = InputMap.get_actions()
if "__debug_camera_forward" not in actions: _add_key_input_action("__debug_camera_forward", KEY_W)
if "__debug_camera_back" not in actions: _add_key_input_action("__debug_camera_back", KEY_S)
if "__debug_camera_left" not in actions: _add_key_input_action("__debug_camera_left", KEY_A)
if "__debug_camera_right" not in actions: _add_key_input_action("__debug_camera_right", KEY_D)
if "__debug_camera_up" not in actions: _add_key_input_action("__debug_camera_up", KEY_E)
if "__debug_camera_down" not in actions: _add_key_input_action("__debug_camera_down", KEY_Q)
if "__debug_camera_toggle" not in actions: _add_key_input_action("__debug_camera_toggle", toggle_key)
func _add_key_input_action(name: String, key: Key) -> void:
var ev = InputEventKey.new()
ev.physical_keycode = key
InputMap.add_action(name)
InputMap.action_add_event(name, ev)

Binary file not shown.

View file

@ -1,35 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://bcm25c810gr7w"
path="res://.godot/imported/DejaVuSans.ttf-6ab86727a992bf60e7dc8a22f570ec7c.fontdata"
[deps]
source_file="res://UI/Fonts/DejaVuSans.ttf"
dest_files=["res://.godot/imported/DejaVuSans.ttf-6ab86727a992bf60e7dc8a22f570ec7c.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

Binary file not shown.

View file

@ -1,35 +0,0 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://lhwwaugousps"
path="res://.godot/imported/OpenMoji.ttf-9a7765726db11a4ea74a9eeb97dd208a.fontdata"
[deps]
source_file="res://UI/Fonts/OpenMoji.ttf"
dest_files=["res://.godot/imported/OpenMoji.ttf-9a7765726db11a4ea74a9eeb97dd208a.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=4
keep_rounding_remainders=true
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

View file

@ -1,24 +1,10 @@
[gd_resource type="Theme" load_steps=4 format=3 uid="uid://cxi113pis5rln"] [gd_resource type="Theme" load_steps=2 format=3 uid="uid://b3wjoiiv6sq22"]
[ext_resource type="FontFile" uid="uid://dcdio2wynh45e" path="res://UI/Fonts/DejaVuSans.ttf" id="1_crk4k"]
[ext_resource type="StyleBox" uid="uid://crsm0yvhb6rv1" path="res://UI/Themes/NodeTheme.tres" id="1_ne1i0"] [ext_resource type="StyleBox" uid="uid://crsm0yvhb6rv1" path="res://UI/Themes/NodeTheme.tres" id="1_ne1i0"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_crk4k"]
[resource] [resource]
Button/fonts/font = ExtResource("1_crk4k")
Label/colors/font_color = Color(1, 1, 1, 1)
Label/colors/font_outline_color = Color(0, 0, 0, 1)
Label/colors/font_shadow_color = Color(0, 0, 0, 0)
Label/constants/line_spacing = 3
Label/constants/outline_size = 0
Label/constants/shadow_offset_x = 1
Label/constants/shadow_offset_y = 1
Label/constants/shadow_outline_size = 1
Label/font_sizes/font_size = 12 Label/font_sizes/font_size = 12
Label/fonts/font = ExtResource("1_crk4k") Label/fonts/font = null
Label/styles/normal = SubResource("StyleBoxEmpty_crk4k")
LineEdit/fonts/font = ExtResource("1_crk4k")
MarginContainer/constants/margin_bottom = 10 MarginContainer/constants/margin_bottom = 10
MarginContainer/constants/margin_left = 10 MarginContainer/constants/margin_left = 10
MarginContainer/constants/margin_right = 10 MarginContainer/constants/margin_right = 10

View file

@ -2,7 +2,7 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dkesga4w80a58" uid="uid://c3hmtf0h6vtnr"
path="res://.godot/imported/icon.png-d44ad423496976af115f803f6386bc82.ctex" path="res://.godot/imported/icon.png-d44ad423496976af115f803f6386bc82.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false

View file

@ -12,10 +12,10 @@ config_version=5
config/name="Give LIFE Cybers" config/name="Give LIFE Cybers"
config/description="Cyberamics Simulator and programmer using Give LIFE's engine" config/description="Cyberamics Simulator and programmer using Give LIFE's engine"
config/version="0.2-base0.4.1" config/version="0.1-base0.2a"
run/main_scene="uid://qvo7vlvac8o5" run/main_scene="uid://qvo7vlvac8o5"
config/features=PackedStringArray("4.4", "Forward Plus") config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="uid://dkesga4w80a58" config/icon="uid://c3hmtf0h6vtnr"
[display] [display]
@ -32,5 +32,3 @@ renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_3d=2 anti_aliasing/quality/msaa_3d=2
limits/opengl/max_renderable_lights=128
limits/opengl/max_lights_per_object=128